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PIT NOTES

Updates from the workshop, straight off the bench.

THE GARAGE GROWS: TEN BODY TYPES

Until now every car on the grid wore the same body — the CLASSIC, the pointy little sports car the game shipped with. It's not going anywhere. But it's getting company: the garage now has a BODY TYPE wall, and there are ten silhouettes hanging on it.

All ten car body types rendered side by side on a grey showroom floor: Classic, GT Prototype, Formula, Muscle, Rally Box, Speedster, Panel Van, Wedge, Hot Rod and Bug — each a chunky 16-bit pixel car.
The fleet. Same footprint, ten personalities.

Every new body is built the way the rest of the game is built — a char-grid of chunky 16-bit colour blocks, three shades per paint, no gradients, no outlines. We tried a fancier, more detailed look first. It looked like it wandered in from a different game, so it went in the bin and the pixels stayed.

Picking a non-classic body opens the BODY KIT: an accent colour for the wings, trim and bumpers, and a paint finish — matte, gloss or metallic — done as flat pixel shade-bands, not shaders. Stack those on top of the existing paints, stripes, patterns and wheels and your car can get properly personal.

The garage screen: a GT Prototype on a lit showroom floor beside a grid of ten body-type thumbnails and the paint, pattern and stripe pickers.
The garage got a lit showroom floor too — dark wheels finally read.

The important small print: body type is pure expression. The hitbox is identical on every body, so the van corners exactly as well as the wedge (make of that what you will). No stats, no unlock grind — pick the car that feels like yours.

It's all sitting in the build now and lands with the next playtest release. If you're already racing, the updater will offer it to you when it ships.