2026-07-07 IN THE NEXT BUILD
THE GARAGE GROWS: TEN BODY TYPES
Until now every car on the grid wore the same body — the CLASSIC, the pointy little sports car the game shipped with. It's not going anywhere. But it's getting company: the garage now has a BODY TYPE wall, and there are ten silhouettes hanging on it.
Every new body is built the way the rest of the game is built — a char-grid of chunky 16-bit colour blocks, three shades per paint, no gradients, no outlines. We tried a fancier, more detailed look first. It looked like it wandered in from a different game, so it went in the bin and the pixels stayed.
- CLASSIC — the one you started with. Frozen forever.
- GT PROTOTYPE — canopy, splitter, rear wing. Le Mans in 160 pixels.
- FORMULA — needle nose, naked wheels, wings both ends.
- MUSCLE — long hood, fat haunches, a scoop that gulps.
- RALLY BOX — boxy, spoilered, itching for gravel.
- SPEEDSTER — open cockpit, roll hoop, sixties swagger.
- PANEL VAN — the team van. Yes, it races.
- WEDGE — a seventies doorstop. All nose.
- HOT ROD — engine out front, chrome and attitude.
- BUG — round, eager, surprisingly slippery.
Picking a non-classic body opens the BODY KIT: an accent colour for the wings, trim and bumpers, and a paint finish — matte, gloss or metallic — done as flat pixel shade-bands, not shaders. Stack those on top of the existing paints, stripes, patterns and wheels and your car can get properly personal.
The important small print: body type is pure expression. The hitbox is identical on every body, so the van corners exactly as well as the wedge (make of that what you will). No stats, no unlock grind — pick the car that feels like yours.
It's all sitting in the build now and lands with the next playtest release. If you're already racing, the updater will offer it to you when it ships.