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PIT NOTES

Updates from the workshop, straight off the bench.

Native Windows desktop game capture of four slot cars on the grid behind a checkered start line, with a grey steel truss across the road just past the line, two red start lights lit and a small black lap board reading 1/3 2026-10-11 LIGHTS OVER THE LINE Every real slot car club has one: a little gantry over the start line with the lights on it and a lap counter someone made out of an old scoreboard. Ours had a checkered… Native Windows desktop game capture of a small crowd of pixel spectators standing behind a white fence on the outside of a hairpin, beyond a black tyre wall and red kerbs 2026-10-11 FANS AT THE BENDS Our grandstand has always lined the longest straight, which is a lovely place to watch from and the one place on the circuit where nobody ever crashes. Real fans know… Native Windows desktop game capture of four cards with the old wording: Nitro Burst ending in Pass a car during the boost: keep +0.7, Redline reading +3 Top Speed, -1.5 Brake Power with no mention that it is once per race, Pit Radio promising your next draft arrives 50% sooner, and Spot of Polish offering +1.25 Top Speed in sweepers 2026-10-11 SAY IT ON THE CARD We read every card in the game out loud, all 124 of them and their 120 upgrades, next to the code that actually runs them. Most of it was right. A lot of it said the… Native Windows desktop game capture of a slot car circuit seen from above, with red and white kerbs on the corners and bare grass and sand right up to the road 2026-10-11 ARMCO, TYRE WALLS AND YELLOW FLAGS Put a photo of a real club layout next to one of our races and the difference jumps out. The real ones are crammed: steel barriers hugging every bend, tyre walls where… Native Windows desktop game capture of the old race sidebar: a big 1ST position badge above a standings table whose lap column reads 0, a four-row stats panel, a text list of active effects and a half-circle speedometer docked at the bottom 2026-10-11 TWIN GAUGES The race sidebar had grown the way sheds grow: a new bit bolted on whenever something needed a home. Your position showed twice (a big badge and the standings, which… Native Windows desktop game capture of red and white kerbstones scattered by a track corner, each with a dark outline and a round grey shadow blob beneath it 2026-10-10 TIDYING THE PADDOCK A long play session turns up the small stuff: the things you stop seeing after the hundredth race but a new player spots on their first. This week we went round the race… Native Windows desktop game capture of the race results card after the Rookie Cup showdown, with the player first, Catherine Wheeler second and the prize money and bank below 2026-10-10 SORE LOSER Beating a cup's legend is the biggest moment in a run, and until now it was a line of small print. "CUP CLEARED! THE ROOKIE CUP IS YOURS." sat under the prize money… Native Windows desktop game capture of red and white kerbstones hitting a blue river beside the track, each throwing up a white splash ring and spray 2026-10-08 STONES IN THE RIVER When a wreck clips a corner it knocks the kerbstones loose, and they go flying across the course. That part we love. What we didn't love was where some of them ended up… Native Windows desktop game capture of Smoke on the Hard Shoulder, showing a steaming ordinary saloon in a blue and vermilion manga scene above Axel Grime's portrait 2026-10-07 PLACES WITH A STORY Every roadside stop used to open on the same stand-in sunset. Now all 21 scenes have their own place: steam on the hard shoulder, a crate under a tired tarpaulin, a… Native Windows desktop garage with a red Classic slot car driving beside a gallery of named car models 2026-09-11 THE GARAGE GETS MOVING We put a car on an illustrated workbench and somehow made it feel less like a slot car. Back to the track it goes. The garage now keeps your car driving through the same… Native Windows desktop card library showing a large Step On It card and a focused Close button 2026-09-11 BACK ON THE ROAD Finish a race, return to the map, and suddenly the village is behind you. The country had stayed put; our camera had skipped the journey. Now your car drives out from… Race entrance before the change, with the starting grid surrounded by flat green ground 2026-09-07 GROUND BEFORE GREEN The track arrived. The countryside was still getting its shoes on. Our race entrances could spend seconds on plain green ground before the grass, sand and trees appeared. The player hits Arthur at the crossroads on the final lap of Driver School 2026-09-07 ARTHUR MEETS THE CROSSROADS Arthur has spent most of Driver School telling you where you went wrong. On the final lap, he gets a practical demonstration of his own. He waits at the crossroads, the… Three draft cards over the race track in the tablet layout 2026-09-07 A LITTLE ROOM TO RACE The cards have plenty to say. Sometimes you need to see the corner behind them. On touchscreens, hold a finger outside the draft cards and the offer fades away. Lift… Race dialogue stacked over draft cards in the earlier phone layout 2026-09-06 TALK UNDER THE TABLE. The cards were finally in the middle of the phone screen. Then three racers started talking over them. Arthur had his own space below the hand, but regular race chatter… Earlier phone reward layout with three cards near the top of the screen 2026-09-06 SMALL SCREEN. CENTRE STAGE. The cards had crept towards the top of the phone screen. We have put them back in the middle, where your eyes and thumbs expect them. Tablet offers sit centrally too… Previous bridge introduction with yellow outlines around the zoomed track 2026-09-06 SHOW THE HAZARD Our first bridge, ferry and railway briefings used to grab the camera and draw yellow boxes around the track. They pointed at the danger, but didn't give it a useful… Original Bodywork Bounty card with the driver appearing to merge into the car door 2026-09-06 BODYWORK. TWO FEET ON THE GROUND. Bodywork Bounty had a driver who appeared to be climbing through a closed door. One leg had disappeared into the car. That repair bill was getting strange. A red slot car breaks through the contacted blue and white corner blocks while earlier blocks remain intact 2026-09-06 CONTACT MEANS CONTACT We caught the corner blocks jumping the gun. A car could lose its grip and the beginning of the kerb would explode before anything touched it. Now the wreck has to meet… A Super Slot Car race with Gearbox Gloria reacting in a pit-board message 2026-09-06 THE FACE GETS A BEAT. A racer used to jump straight from composed to shocked, frustrated or delighted. The art was there; the change just happened too quickly to feel like a change. A Driver School racer at full speed on a straight with glowing wheels, a full speedometer and two amber tutorial pointers 2026-09-06 FIND THE CEILING. THEN LOOK FOR THE GLOW. Top speed is easy to describe and surprisingly easy to miss. A number in a sidebar is not much of a lesson while the track is moving underneath you. Previous Super Slot Car main menu with staggered boxed buttons over the track flyover 2026-09-05 A BETTER ANGLE We love watching the tracks roll past before a run. The old menu sat to one side to give them room, but its staircase of boxes needed a clearer shape. Eight racer portraits beside their previous identical classic car bodies 2026-09-05 A CAR FOR EVERY FACE. We had a garage full of body shapes and a paddock full of personalities. Somehow everyone was still turning up in the same car. Different paint, same silhouette. We… Arthur, Catherine Wheeler, Juggernaut June and Mach Mabel in their previous simple game portraits 2026-09-05 FAMILIAR NAMES. PROPER FACES. Arthur has spent seventy years teaching people to brake. Until now, his portrait looked as though we had given him about twenty pixels to explain himself. Catherine… Six real game cards showing Wrecking Ball, Phantom Finish, Phoenix Plating, Perpetual Motion, Tempered Discs and Blank Cheque 2026-09-05 EVERY CARD HAS A STORY. We had forty-seven gaps in the illustrated deck. The workshop has filled them: late-night mechanics, suspicious finance, fragile engines and a crash-test dummy who seems… Main menu Settings button before the shared press animation 2026-09-05 EVERY BUTTON BITES BACK. Some menu buttons clicked. Others just stood there and let things happen. We have given the controls a shared press, so Settings feels as deliberate as starting a race. Phantom Finish, Phoenix Plating and Wrecking Ball shown in the game with blue, cream and red fantasy racing illustrations 2026-09-05 GHOSTS IN THE MACHINE. If a card says ghost, it can have a ghost. Phantom Finish now brings a spectral driver to the grid; Phoenix Plating rises from the wreckage on mechanical wings; Wrecking… Last Shall Be First and Turbo Lag cards with restored blue, red and cream racing illustrations 2026-09-05 LESS WAIT. MORE RACE. The crowd was causing a traffic jam. Every crash could make the game build an entire “ooooH” sound from scratch, right when the cars needed to keep moving. We have… Arthur explains Acceleration while the first bridge is outlined on the race track 2026-09-05 ARTHUR KNOWS WHAT'S ROUND THE BEND. School taught us what the stats do. The first bridge should not have to teach the next lesson by leaving us crawling uphill. Arthur now joins the first bridge, ferry and… Previous race results squeezed into a narrow column 2026-09-05 A PIT STOP FOR THE PIT STOPS. We took a run from the title screen through a race, the reward pick and the shop. Winning uncovered a particularly daft problem: the results board could turn into a… Previous tutorial with an enlarged acceleration row and distant dialogue 2026-09-05 ARTHUR GETS TO THE POINT. Arthur has been racing since 1957. That gives him stories. It does not excuse forgetting to explain the lesson. We have kept his voice and given his coaching a clearer… Current draft with three illustrated cards and no extra explanation strip 2026-09-04 LET THE CARDS SPEAK. We added a strip above the draft to explain the selected card. It repeated what the card already told you and got between you and the build. We have taken it out. Previous draft screen showing Apex Hunter, Grip Wax and Late Braker with the original stats sidebar 2026-09-04 THE BUILD SHOULD EXPLAIN ITSELF. You are building a car with a deck. The interesting question is what kind of machine those cards make together: permanent pace, a burst waiting to fire, protection that… Driver School's first card draft: three cards fanned over the scrapyard training track — Step On It, Launch Control and Apex Hunter, all three fully lit — under the line PICK ONE - IT IS BOLTED ON FOR THE RACE. 2026-09-03 RULE ONE: FINISH. THE REST IS DECORATION. The hardest thing to explain about this game is the thing it is built on: you do not drive the car — the cards do. You can read that sentence and still not believe it… A mid-race card draft in SUPER SLOT CAR '98: the race frozen in slow motion with three cards fanned over a top-down toy circuit, the pit board tracking the field on the left. 2026-07-15 THE BOARD GAME ON THE WORKBENCH People ask what this game actually is — a racing game with cards? A deckbuilder with wheels? Here's the honest origin: it exists because of Heat: Pedal to the Metal, the… Three EPIC cards in molten-gold frames rendered from the game: Hero Fuel, Last Shall Be First, and Cursed Trophy, each with its rules text. 2026-07-15 ELEVEN CARDS NOW WEAR THE MOLTEN GOLD We sat down with all 128 cards and a pot of coffee and audited the lot — every stat, every price, every card that quietly won more runs than it had any right to. The… A traffic race mid-corner pile-up: cars bunched at the hairpin, kerb cubes scattered onto the grass and a fresh scar carved through the verge. 2026-07-15 THE TRACK REMEMBERS EVERY CRASH Crashes used to be fireworks: a bang, a tumble, and thirty seconds later the circuit looked like nothing had ever happened. That amnesia is cured. A car that goes off… The green light moment at a race start: the named field launches off the grid under the light gantry, pit board standings on the left. 2026-07-15 THE FIELD DRAFTS FOR REAL NOW Confession time: until recently, the rivals were stat lines with faces. Convincing faces! But while you were agonising over a mid-corner draft, they were just...… The start-light gantry hanging over a bunched grid at the line, two reds and a green lit, with the pit board showing the named field. 2026-07-15 LIGHTS OUT, AND AWAY WE GO Races used to begin the way spreadsheets begin: everything just started existing. Now there's a proper ceremony. A light gantry drops in over the start line, the camera… The Mechanic's stock-versus-tuned compare: Dark Horse next to Dark Horse+, whose engine spin-up costs half as much and pays out more per lap, with BACK and TUNE IT UP buttons. 2026-07-15 THE MECHANIC TAKES WALK-INS There's a new stop on the map, between the shop's price tags and the mystery stop's dice: the Mechanic. She takes one look at your deck, wipes her hands on a rag, and… The Track Builder: a two-lane loop drawn on a meadow coast map, terrain palette on the left, track brushes along the bottom, and a side menu with lanes, cars, scenery and save options ending in GO — RACE THIS. 2026-07-15 BACKTRACK: DRAW A LOOP, PRESS GO Some things shipped while the diary wasn't looking. This series catches up. First offender: the Track Builder, sitting right there on the main menu. The Mystery Stop outcome screen revealing the Cursed Engine hardware tile: every lap, +0.7 top speed and -0.4 brake power. 2026-07-15 SOME ENGINES SHOULD STAY UNDER THE TARP. Mystery stops had a habit of taking your money and handing back a shrug — pay the toll, watch the purse shrink, drive on feeling like you picked the wrong road. That's… Three upgrade cards spread over a live slot-car race during its slowed decision window. 2026-07-14 CALM HANDS. RISING PRESSURE. CARDS EVERYWHERE. Our draft clock used to tighten by counting laps and, later, by repeatedly multiplying itself. That made a short sprint wait too long for the drama, an endurance race… A centred Your Road to the Title popup over the coastal world map with a Let's Go button. 2026-07-13 THE SPONSOR SIGNS. THE WORLD OPENS. The signing gift used to finish with a polite stamp and then leave a stack of instructions taped across the top of the country. We have promoted the chosen hardware to a… The pixel-art Moon Frog studio logo centred on a deep navy startup screen. 2026-07-13 MOON FROG, THEN MAYHEM The cabinet used to wake up halfway through its own lap. The track arrived first, one car took the scenic route around a corner, and a cold scenery build could turn that… A frozen Super Slot Car race with the Miniature Race tuning panel visible at the right and the circuit unobstructed behind it. 2026-07-13 FREEZE THE RACE. MOVE THE CAMERA. The miniature controls were technically live, but the race was not especially interested in holding still while you used them. Cars carried on with their afternoon… The Sponsor Signing Gift panel appearing immediately over a simple dark blue ocean backdrop after starting a new run. 2026-07-10 THE COUNTRY GETS THERE BEFORE YOU DO The road map had developed an unfortunate habit of keeping the checker curtain shut while the whole country found its trousers. Pressing START should feel like pressing… A Super Slot Car race on its final lap with a large amber FINAL LAP banner and compact gold-and-white impact rings around the player car. 2026-07-10 EVERY CLICK GETS A CLACK The cars already knew how to make a scene. The quieter bits around them did not. Some buttons landed like damp cardboard, a clean overtake could happen without so much… The Super Slot Car Pit Shop with a bright amber and cyan corner selector framing the leftmost card, while the controller legend is visible in the lower-right corner. 2026-07-10 THE CONTROLLER GETS A PIT PASS We were pretending a controller could get around the garage. It could, technically. In practice, the Pit Shop was a wall of lovely things with no clear answer to the… A Super Slot Car race start with a compact amber-bordered RACE OBJECTIVE pit board reading FINISH IN THE TOP 3 above the starting grid. 2026-07-09 THE JOB IS ON THE BOARD Before the lights, a normal race used to shout a vague little welcome in the same oversized type as GO. It had plenty of volume and not much information. The Pit Shop with a separate dark, gold-bordered CASH ON HAND till in the bottom-left corner showing 240 beside the game's gold coin mark. Cards and hardware offers remain clearly visible above. 2026-07-09 THE TILL STOPS HIDING The Pit Shop had the money up in its letterhead. Technically visible, sure. But when you were looking from a rare card to a suspiciously expensive bit of hardware, the… The old race-entry card: three rival portraits over an OBJECTIVE banner, then two reward boxes (NEW CARD and PURSE) drawn in the same bordered frames as the NOT YET and LET'S RACE buttons below them, so all four read as pressable. 2026-07-09 FOUR BUTTONS, TWO OF THEM LIES Click a race on the map and a card slides up to introduce it: the crew you'd be lining up against, the one thing you have to do to walk away clean, what's in it for you… The old pit board: a small dark strip at the bottom of the screen with a postage-stamp portrait of Gearbox Gloria, while four indistinguishable cars run nose to tail on the circuit above. 2026-07-08 THE PIT BOARD LEARNS TO POINT Shove a rival hard enough and the paddock notices. The pit board slides up along the bottom of the screen with the offended party's face on it and a line about how their… The original February 2026 title screen: painted splash art of an open-wheel race car on a sunny circuit under a hand-lettered Super Slot Car 98 script logo, with PRESS SPACE TO PLAY beneath. 2026-07-08 THE ROAD SO FAR, PT. 1 — THE JANUARY TOY This is the first of a short series about how this game got here. Everything below is read straight out of the project's own history — real commits, real dates — and the… The old sponsor signing gift screen: three sparse teal boxes with large empty gaps between the rules text and the PICK buttons. 2026-07-08 THE SIGNING DESK GETS ITS LETTERHEAD Every run opens the same way: your new sponsor slides three parts across the desk and you keep one. It's the first decision of the season — and until this week it looked… All ten car body types rendered side by side on a grey showroom floor: Classic, GT Prototype, Formula, Muscle, Rally Box, Speedster, Panel Van, Wedge, Hot Rod and Bug — each a chunky 16-bit pixel car. 2026-07-07 THE GARAGE GROWS: TEN BODY TYPES Until now every car on the grid wore the same body — the CLASSIC, the pointy little sports car the game shipped with. It's not going anywhere. But it's getting company…