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PIT NOTES

Updates from the workshop, straight off the bench.

A mid-race card draft in SUPER SLOT CAR '98: the race frozen in slow motion with three cards fanned over a top-down toy circuit, the pit board tracking the field on the left. 2026-07-15 THE BOARD GAME ON THE WORKBENCH People ask what this game actually is — a racing game with cards? A deckbuilder with wheels? Here's the honest origin: it exists because of Heat: Pedal to the Metal, the… Three EPIC cards in molten-gold frames rendered from the game: Hero Fuel, Last Shall Be First, and Cursed Trophy, each with its rules text. 2026-07-15 ELEVEN CARDS NOW WEAR THE MOLTEN GOLD We sat down with all 128 cards and a pot of coffee and audited the lot — every stat, every price, every card that quietly won more runs than it had any right to. The… A traffic race mid-corner pile-up: cars bunched at the hairpin, kerb cubes scattered onto the grass and a fresh scar carved through the verge. 2026-07-15 THE TRACK REMEMBERS EVERY CRASH Crashes used to be fireworks: a bang, a tumble, and thirty seconds later the circuit looked like nothing had ever happened. That amnesia is cured. A car that goes off… The green light moment at a race start: the named field launches off the grid under the light gantry, pit board standings on the left. 2026-07-15 THE FIELD DRAFTS FOR REAL NOW Confession time: until recently, the rivals were stat lines with faces. Convincing faces! But while you were agonising over a mid-corner draft, they were just...… The start-light gantry hanging over a bunched grid at the line, two reds and a green lit, with the pit board showing the named field. 2026-07-15 LIGHTS OUT, AND AWAY WE GO Races used to begin the way spreadsheets begin: everything just started existing. Now there's a proper ceremony. A light gantry drops in over the start line, the camera… The Mechanic's stock-versus-tuned compare: Dark Horse next to Dark Horse+, whose engine spin-up costs half as much and pays out more per lap, with BACK and TUNE IT UP buttons. 2026-07-15 THE MECHANIC TAKES WALK-INS There's a new stop on the map, between the shop's price tags and the mystery stop's dice: the Mechanic. She takes one look at your deck, wipes her hands on a rag, and… The Track Builder: a two-lane loop drawn on a meadow coast map, terrain palette on the left, track brushes along the bottom, and a side menu with lanes, cars, scenery and save options ending in GO — RACE THIS. 2026-07-15 BACKTRACK: DRAW A LOOP, PRESS GO Some things shipped while the diary wasn't looking. This series catches up. First offender: the Track Builder, sitting right there on the main menu. The Mystery Stop outcome screen revealing the Cursed Engine hardware tile: every lap, +0.7 top speed and -0.4 brake power. 2026-07-15 SOME ENGINES SHOULD STAY UNDER THE TARP. Mystery stops had a habit of taking your money and handing back a shrug — pay the toll, watch the purse shrink, drive on feeling like you picked the wrong road. That's… Three upgrade cards spread over a live slot-car race during its slowed decision window. 2026-07-14 CALM HANDS. RISING PRESSURE. CARDS EVERYWHERE. Our draft clock used to tighten by counting laps and, later, by repeatedly multiplying itself. That made a short sprint wait too long for the drama, an endurance race… A centred Your Road to the Title popup over the coastal world map with a Let's Go button. 2026-07-13 THE SPONSOR SIGNS. THE WORLD OPENS. The signing gift used to finish with a polite stamp and then leave a stack of instructions taped across the top of the country. We have promoted the chosen hardware to a… The pixel-art Moon Frog studio logo centred on a deep navy startup screen. 2026-07-13 MOON FROG, THEN MAYHEM The cabinet used to wake up halfway through its own lap. The track arrived first, one car took the scenic route around a corner, and a cold scenery build could turn that… A frozen Super Slot Car race with the Miniature Race tuning panel visible at the right and the circuit unobstructed behind it. 2026-07-13 FREEZE THE RACE. MOVE THE CAMERA. The miniature controls were technically live, but the race was not especially interested in holding still while you used them. Cars carried on with their afternoon… The Sponsor Signing Gift panel appearing immediately over a simple dark blue ocean backdrop after starting a new run. 2026-07-10 THE COUNTRY GETS THERE BEFORE YOU DO The road map had developed an unfortunate habit of keeping the checker curtain shut while the whole country found its trousers. Pressing START should feel like pressing… A Super Slot Car race on its final lap with a large amber FINAL LAP banner and compact gold-and-white impact rings around the player car. 2026-07-10 EVERY CLICK GETS A CLACK The cars already knew how to make a scene. The quieter bits around them did not. Some buttons landed like damp cardboard, a clean overtake could happen without so much… The Super Slot Car Pit Shop with a bright amber and cyan corner selector framing the leftmost card, while the controller legend is visible in the lower-right corner. 2026-07-10 THE CONTROLLER GETS A PIT PASS We were pretending a controller could get around the garage. It could, technically. In practice, the Pit Shop was a wall of lovely things with no clear answer to the… A Super Slot Car race start with a compact amber-bordered RACE OBJECTIVE pit board reading FINISH IN THE TOP 3 above the starting grid. 2026-07-09 THE JOB IS ON THE BOARD Before the lights, a normal race used to shout a vague little welcome in the same oversized type as GO. It had plenty of volume and not much information. The Pit Shop with a separate dark, gold-bordered CASH ON HAND till in the bottom-left corner showing 240 beside the game's gold coin mark. Cards and hardware offers remain clearly visible above. 2026-07-09 THE TILL STOPS HIDING The Pit Shop had the money up in its letterhead. Technically visible, sure. But when you were looking from a rare card to a suspiciously expensive bit of hardware, the… The old race-entry card: three rival portraits over an OBJECTIVE banner, then two reward boxes (NEW CARD and PURSE) drawn in the same bordered frames as the NOT YET and LET'S RACE buttons below them, so all four read as pressable. 2026-07-09 FOUR BUTTONS, TWO OF THEM LIES Click a race on the map and a card slides up to introduce it: the crew you'd be lining up against, the one thing you have to do to walk away clean, what's in it for you… The old pit board: a small dark strip at the bottom of the screen with a postage-stamp portrait of Gearbox Gloria, while four indistinguishable cars run nose to tail on the circuit above. 2026-07-08 THE PIT BOARD LEARNS TO POINT Shove a rival hard enough and the paddock notices. The pit board slides up along the bottom of the screen with the offended party's face on it and a line about how their… The original February 2026 title screen: painted splash art of an open-wheel race car on a sunny circuit under a hand-lettered Super Slot Car 98 script logo, with PRESS SPACE TO PLAY beneath. 2026-07-08 THE ROAD SO FAR, PT. 1 — THE JANUARY TOY This is the first of a short series about how this game got here. Everything below is read straight out of the project's own history — real commits, real dates — and the… The old sponsor signing gift screen: three sparse teal boxes with large empty gaps between the rules text and the PICK buttons. 2026-07-08 THE SIGNING DESK GETS ITS LETTERHEAD Every run opens the same way: your new sponsor slides three parts across the desk and you keep one. It's the first decision of the season — and until this week it looked… All ten car body types rendered side by side on a grey showroom floor: Classic, GT Prototype, Formula, Muscle, Rally Box, Speedster, Panel Van, Wedge, Hot Rod and Bug — each a chunky 16-bit pixel car. 2026-07-07 THE GARAGE GROWS: TEN BODY TYPES Until now every car on the grid wore the same body — the CLASSIC, the pointy little sports car the game shipped with. It's not going anywhere. But it's getting company…