PICK ONE. QUICK.
Mid-race the world drops into slow motion and the deck deals three. Your pick changes the car on the spot. Have a go — these are real cards from the game, doing what they do.
YOUR CARDRAFT 1 / 3
TOP SPEED
ACCEL
BRAKE
HANDLING
STABILITY
SLOW-MOPICK A CARD
BUILD LOCKED IN
That's three drafts. A real run is twelve races of them, against a field that remembers every shove. The car you just built would last about a lap.
In the game you also draft on the grid before the lights, and if you dither too long, the race picks for you.
THE ROAD TO THE '98
A run is a championship: three cups, twelve races and one deck that grows the whole way. Between races the road forks, and every stop is telegraphed before you commit.
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BEFORE RACE ONETHE SIGNING DESK
Your sponsor opens the season with one piece of hardware on the house. Pick one of three, and the run has a shape before the first light.
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EVERY LEGCHOOSE YOUR ROAD
The road forks between two race types, and the map says what each one favours. Pick the exam your deck can pass.
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LIGHTS OUTRACE THE FIELD
Draft on the grid, then again in slow motion mid-race. Rivals shove, spin and call you out by name. Finish where the objective says, or take a strike.
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TAKE ONE STOPSHOP, MECHANIC OR ???
Then two of three stops appear and you get one: the PIT SHOP for cards, hardware and scrapping dead weight; the MECHANIC for a free card upgrade; or a ???, one of 21 roadside events.
-
???TROUBLE BY THE ROADSIDE
A midnight garage, a hitchhiker, a stopwatch wager, a rival broken down on the hard shoulder. Every event is a painted scene and a choice with a price.
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CUP FINAL
THE SHOWDOWN
Every cup ends on a full grid against one of its two legends. Lose and it's a strike (three ends the run). Win and the trophy is yours, along with their face as they shake your hand.
×3 CUPS Rookie Cup → Turbo Cup → Champion Cup, across nine biomes from meadow and lakeside to snow, neon, desert and volcano. And if a grudge boils over, a rival will be waiting for you on the road.
THE FIELD REMEMBERS
Ten rivals and six legends, each with a face, a car with a name and a long memory. Wreck someone and their grudge climbs. Top it out and they turn NEMESIS and ambush you on the road for a one-on-one duel. Pick a racer and give them a shove.
AXEL GRIME
RIVAL · THE BRUISERThe Panelbeater. Racing is just demolition with a finish line. Drives a muscle car called The Knuckle.
I REMEMBER EVERY SCRATCH
THE RIVALS
THE LEGENDS · CUP FINALS
DRIVER SCHOOL
WHEN A GRUDGE LANDS
Every shove gets a callout card, every takedown gets a slow-motion yellow flood, and the standings rail keeps score. Real footage from the current build: Turbo Terry, the Turbo Cup, and a train that would not wait.
EVERY RACE IS AN EXAM
Race types test builds, not lap counts. The map shows what each one favours before you choose, and then your deck sits the exam.
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SPRINT
Short and sharp.
BOOST + ACCEL -
GRAND PRIX
An honest race.
NOBODY -
ENDURANCE
The long haul.
ENGINE + SCRAP + SPONSOR -
TRAFFIC JAM
A packed field.
RAM + PACK + GHOST -
TECHNICAL
Hairpin country.
BRAKE + HANDLING -
DUEL
Your nemesis, one on one. Only by ambush.
WINNER TAKES A SOUVENIR
THE ROAD FIGHTS BACK
Each cup debuts a crossing for the whole field to deal with. Real footage:
BUILD A MONSTER
124 cards, eleven molten-gold EPICs and 48 pieces of hardware, and almost every card has a Mechanic upgrade. Archetypes that change how the car actually drives:







- ENGINEPer-lap scaling. Slow cookers that end the race untouchable.
- SCRAPGet hit, get harder. Every crash feeds the plating.
- GHOSTPhase straight through the pile-up.
- SPONSORCash converts to horsepower. The paddock runs on money.
- SABOTAGEThe leader loses a wheel nut. Shame, that.
- SHUNTSArm the bumper and knock rivals off their slot.
- CHASINGStronger from behind. Starting last is a plan.
- ONE-SHOTBurns out of the deck for one huge moment.
- DENTSJunk that clogs your deck, unless your build feeds on it.

YOUR CAR, YOUR CAREER
Ten bodies, paints earned by achievements, patterns, stripes, wheels, finishes and trail tints, all tried out live on a test track. Every race feeds career XP up a 28-level reward road, and your rank climbs from ROOKIE to LEGEND.
- CLASSIC
- GT PROTOTYPE
- FORMULA
- MUSCLE
- RALLY BOX
- SPEEDSTER
- PANEL VAN
- WEDGE
- HOT ROD
- BUG
Also in the paddock: Driver School with Armature Arthur, the Fact File on every rival and your head-to-head record, the Track Builder (draw a loop, press GO, race your doodle) and Continue Run when real life calls.
SCREENSHOTS










FRESH FROM THE WORKSHOP
The dev diary, written from the pit lane as the game is built: real screenshots, honest status chips, no roadmap fog.
ASKED IN THE PADDOCK
- PRICE
- Free playtest build (for now)
- PLATFORM
- Windows 10+ 64-bit · Rookie Cup demo in the browser
- A RUN
- 3 cups · 12 races · 3 strikes and you're out
- CARDS
- 124 · 11 EPIC · 48 pieces of hardware
- THE FIELD
- 10 rivals · 6 legends · grudges included
- THE WORLD
- 9 biomes · 21 roadside events · 3 crossings
- CONTROLS
- Mouse, touch or gamepad, with button glyphs
- MULTIPLAYER
- No. The feud is personal.
- ENGINE
- Godot 4
- DEVELOPER
- Moon Frog
What is SUPER SLOT CAR '98?
A retro roguelike deckbuilder racing game. You don't steer: the race dips into slow motion, you draft a card (engine tuning, nitro, sabotage, scrap plating), and your toy slot car drives that build for you. Think Slay the Spire's run structure with a Micro Machines heart.
Is it free?
Yes. The Windows playtest build and the browser demo are both free while the game is in development.
Can I play it in my browser?
Yes. The browser demo runs the whole first cup, the Rookie Cup, with nothing to install. The free Windows download has the full championship: 3 cups, 12 races.
How does a deckbuilder racing game work?
Each card changes how the car drives: top speed, acceleration, brakes, handling, stability, shields, shunts, ghosting. You draft on the grid and in slow motion mid-race, your deck carries across the whole championship, and each race type (sprint, grand prix, endurance, traffic jam, technical) rewards a different build.
How long is a run?
One championship is 3 cups and 12 races, about one sitting. Three strikes and the run is over. You can quit mid-run and continue later.
Who are the rivals?
Ten named rivals race against you and hold grudges: wreck one often enough and they turn NEMESIS and ambush you for a one-on-one duel. Six legends guard the cup finals, two per cup, and one of each pair is waiting for you.
What games is it like?
If you like Slay the Spire, Balatro or other roguelike deckbuilders, the racing board game Heat: Pedal to the Metal (the story of how it lit the fuse), or Micro Machines and Scalextric slot cars, it was made for you. There's a full comparison on the games-like page.
Does it support a controller?
Yes. Every menu works with mouse, touch and a gamepad, with on-screen button glyphs.
Is there multiplayer?
No, it's single-player. The feud is personal.
Does the playtest collect data?
Playtest builds share anonymous run data (races, cards, crashes) so the game can be balanced. Turn off SHARE ANONYMOUS RUN DATA in the settings any time, no hard feelings.
How do I report a bug or send feedback?
Use the feedback form below. It goes straight to the developer, no account needed. Bugs with screenshots can also go on GitHub.
Who makes it?
Moon Frog, a small indie studio, built in the Godot engine with a public dev diary of every update.
TELL US WHAT YOU THINK
Bugs, ideas, a crash worth bragging about, or a grudge against Velvet Viper. Every message goes straight to the workshop and gets read.
LIGHTS OUT
Five reds, then it's your deck against the field. The Rookie Cup is free in your browser right now.
PLAY FREE

