THE LOOP
DRAFT AT 200 SCALE-MPH
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DRAFT THE CARD
The race dips into slow motion and the deck deals you a choice. Engine tuning, nitro, sabotage, scrap plating — pick your poison, mid-corner, at scale speed.
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WATCH IT DRIVE
No steering wheel. Your build takes the corner for you — every stat you stack changes how the little car brakes, bites and blasts out the other side.
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SETTLE THE GRUDGE
Wreck a rival once, that's racing. Keep doing it and it gets personal — the field remembers, and sooner or later somebody calls you out for a duel.






THE FEUD
THE FIELD REMEMBERS
A named roster of ten racers with Mega-Drive faces and long memories. Every dent has a name on it. Wreck AXEL GRIME one too many times and he will find you — grudges stack until a rival turns NEMESIS and calls you out for a grudge-match duel.
THE LEGENDS — CUP FINALS
Six legends guard the road, two per cup — the draw decides which one answers the door. Beat yours in a full-grid showdown final, with the whole field watching.
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Cup One's gatekeeper. Hits like a freight train, apologises like one too.
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Fast, clean, condescending. Never touches you. Never needs to.
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The end of the line. Bring a monster, or bring a mop.
Catherine Wheeler, Juggernaut June and Mach Mabel round out the six — their portraits are still at the painter's.
This is what a grudge looks like when it lands. Real footage — his words, not ours.
The full cast, hand-painted in Mega-Drive style — every rival and boss its own face, every face with a grudge to keep.
THE CALENDAR
SIX WAYS TO RACE
Every race type is a build test, not a lap count. The map tells you what it favours before you commit — then your deck sits the exam. Between races the road forks past pit shops, mystery stops and the Mechanic's upgrade bench.
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SPRINT
Short and sharp. Favours boost + accel.
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GRAND PRIX
An honest race. Favours nobody.
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ENDURANCE
The long haul. Favours engine, scrap + sponsor builds.
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TRAFFIC JAM
A packed field. Favours ram, shield + ghost.
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TECHNICAL
Hairpin country. Favours brake + handling.
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DUEL
One rival. No hiding. Winner takes a souvenir.
THE DECK
BUILD A MONSTER
128 CARDS across archetypes that actually change how the car drives — plus one-shot consumables to spend like flares, and eleven molten-gold EPICs the whole run bends around.
- ENGINE
Per-lap scaling. Slow-cooker builds that end the race untouchable.
- SCRAP
Get hit, get harder. Every crash feeds the plating.
- PHANTOM
Ghost straight through the pile-up. Stability is for cowards.
- SPONSOR
Cash converts to horsepower. The paddock runs on money.
- SABOTAGE
Loose wheels, sticky throttles. Their bad day, your podium.
- ONE-SHOTS
Single-use consumables for the moment that matters.
Win cups, bank prize money, and unlock new paints & patterns in the garage — plus ten body types to race, from GT to formula to camper van. Your whole career lives in one profile.
STRAIGHT FROM THE BUILD
SCREENSHOTS
THE SPEC SHEET
QUICK FACTS
- PRICE
- Free playtest build (for now)
- PLATFORM
- Windows 10+ · 64-bit · demo right in the browser
- A RUN
- 3 cups · 12 races · one determined sitting
- CARDS
- 128 and counting · 11 of them EPIC
- THE FIELD
- 10 named rivals · 6 legends · grudges included
- TRACK BUILDER
- Draw a loop, scenery grows in, race it
- ENGINE
- Godot 4
- DEVELOPER
- Moon Frog
- UPDATES
- The build checks for new versions itself
- MULTIPLAYER
- No. The feud is personal.
THE INSPIRATION SHELF
WHERE THIS GAME COMES FROM
A roguelike deckbuilder, a racing game, and a board-game brain in one toy box. If any of these are your thing, you're in the right paddock.
- HEAT: PEDAL TO THE METAL
- The board game that lit the fuse. Heat's genius — racing as a hand of cards, push your luck or cook your engine — is the itch this game scratches in real time. Not a licensed adaptation; a video-game-native answer to the same craving. (No affiliation — just admiration. The full story →)
- SLAY THE SPIRE
- The roguelike deckbuilder blueprint: short runs, a deck that is your character, and one more draft that ruins your bedtime.
- SLOT CARS & MICRO MACHINES
- Scalextric afternoons, top-down toy circuits, cars the size of a thumb with grudges the size of a bus.
- A SMALL GARAGE
- An indie game in the honest sense: built by Moon Frog, with a public dev diary of every step — shipped as a free playtest while it grows.
PIT NOTES
FRESH FROM THE WORKSHOP
The dev diary, written from the pit lane as the game is built — real screenshots, honest status chips, no roadmap fog.
PLAYTEST, HONESTLY
Playtest builds share anonymous run data — races, cards, crashes — so we can balance the game. You can toggle it off in the settings any time, no hard feelings.







