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MOON FROG PRESENTS

SUPER SLOT CAR '98 EDITION

YOUR DECK
DRIVES THE CAR

You don't steer. The race drops into slow motion, the deck deals three, and your pick changes how a toy car brakes, bites and blasts down a plastic track. Slay the Spire's brains. Micro Machines' heart.

Rookie Cup demo · nothing to install free playtest build

Played a run? Tell us what you think →

REAL GAMEPLAY · DEV BUILD, OCT 2026
THE DRAFT

PICK ONE. QUICK.

Mid-race the world drops into slow motion and the deck deals three. Your pick changes the car on the spot. Have a go — these are real cards from the game, doing what they do.

YOUR CARDRAFT 1 / 3

  • TOP SPEED5.0
  • ACCEL2.0
  • BRAKE1.0
  • HANDLING1.0
  • STABILITY0.0

SLOW-MOPICK A CARD

LAUNCH CONTROL: +3 Acceleration. NITRO BURST: Next straight: +3.5 Top Speed for 6s. Pass a car during the boost: keep +0.7. REDLINE: +3 Top Speed, -1.5 Brake Power.

In the game you also draft on the grid before the lights, and if you dither too long, the race picks for you.

A RUN

THE ROAD TO THE '98

A run is a championship: three cups, twelve races and one deck that grows the whole way. Between races the road forks, and every stop is telegraphed before you commit.

  1. The sponsor signing gift: three hardware tiles on the signing desk, one stamped SIGNED.
    BEFORE RACE ONE

    THE SIGNING DESK

    Your sponsor opens the season with one piece of hardware on the house. Pick one of three, and the run has a shape before the first light.

  2. The world map: THE ROAD TO THE 98, CHOOSE YOUR ROAD, with the racer convoy at a fork between two race stops.
    EVERY LEG

    CHOOSE YOUR ROAD

    The road forks between two race types, and the map says what each one favours. Pick the exam your deck can pass.

  3. Mid-race in the snow: the screen floods yellow with TAKEDOWN as Turbo Terry's callout card says TURBO TERRY TOOK YOU DOWN.
    LIGHTS OUT

    RACE THE FIELD

    Draft on the grid, then again in slow motion mid-race. Rivals shove, spin and call you out by name. Finish where the objective says, or take a strike.

  4. The pit shop: three cards for sale with price tags, hardware on the right and the till at the bottom.
    TAKE ONE STOP

    SHOP, MECHANIC OR ???

    Then two of three stops appear and you get one: the PIT SHOP for cards, hardware and scrapping dead weight; the MECHANIC for a free card upgrade; or a ???, one of 21 roadside events.

  5. A roadside event, THE MIDNIGHT GARAGE: a painted scene of a lit garage by a coastal road at night, with Axel Grime's portrait.
    ???

    TROUBLE BY THE ROADSIDE

    A midnight garage, a hitchhiker, a stopwatch wager, a rival broken down on the hard shoulder. Every event is a painted scene and a choice with a price.

  6. CUP FINAL

    THE SHOWDOWN

    Every cup ends on a full grid against one of its two legends. Lose and it's a strike (three ends the run). Win and the trophy is yours, along with their face as they shake your hand.

×3 CUPS  Rookie Cup → Turbo Cup → Champion Cup, across nine biomes from meadow and lakeside to snow, neon, desert and volcano. And if a grudge boils over, a rival will be waiting for you on the road.

THE FIELD

THE FIELD REMEMBERS

Ten rivals and six legends, each with a face, a car with a name and a long memory. Wreck someone and their grudge climbs. Top it out and they turn NEMESIS and ambush you on the road for a one-on-one duel. Pick a racer and give them a shove.

Pixel portrait of AXEL GRIME

AXEL GRIME

RIVAL · THE BRUISER

The Panelbeater. Racing is just demolition with a finish line. Drives a muscle car called The Knuckle.

I REMEMBER EVERY SCRATCH

GRUDGE

THE RIVALS

THE LEGENDS · CUP FINALS

DRIVER SCHOOL

WHEN A GRUDGE LANDS

Every shove gets a callout card, every takedown gets a slow-motion yellow flood, and the standings rail keeps score. Real footage from the current build: Turbo Terry, the Turbo Cup, and a train that would not wait.

THE CALENDAR

EVERY RACE IS AN EXAM

Race types test builds, not lap counts. The map shows what each one favours before you choose, and then your deck sits the exam.

  • SPRINT

    Short and sharp.

    BOOST + ACCEL
  • GRAND PRIX

    An honest race.

    NOBODY
  • ENDURANCE

    The long haul.

    ENGINE + SCRAP + SPONSOR
  • TRAFFIC JAM

    A packed field.

    RAM + PACK + GHOST
  • TECHNICAL

    Hairpin country.

    BRAKE + HANDLING
  • DUEL

    Your nemesis, one on one. Only by ambush.

    WINNER TAKES A SOUVENIR

THE ROAD FIGHTS BACK

Each cup debuts a crossing for the whole field to deal with. Real footage:

THE BRIDGE · ROOKIE CUPThe track climbs over itself. Hold your line on the ramp.
LEVEL CROSSING · TURBO CUPThe barriers drop and a real train comes through. It will not wait.
THE FERRY · CHAMPION CUPBoard the boat, cross the river, try not to end up in it.
THE DECK

BUILD A MONSTER

124 cards, eleven molten-gold EPICs and 48 pieces of hardware, and almost every card has a Mechanic upgrade. Archetypes that change how the car actually drives:

PERPETUAL MOTION, EPIC: Engine: +1 Top Speed, +1 Acceleration and +1 Handling per lap.
HAIL MARY, EPIC: +8 Top Speed for 5s. Pass a car during the boost: keep +1.5.
PHANTOM FINISH, EPIC: Ghost for the rest of the race.
JUGGERNAUT, EPIC: Gain 3 Shields. Arm 4 Shunts. +1.5 Stability.
CURSED TROPHY, EPIC: +1.5 to all five stats. Every crash: a Dent is added to your deck.
WRECKING BALL, EPIC: Arm 4 Shunts. +1.5 Stability. Every crash: +0.5 Top Speed.
LAST SHALL BE FIRST, EPIC: For each car ahead: +0.6 Acceleration, +0.5 Handling and +0.5 Brake Power.
  • ENGINEPer-lap scaling. Slow cookers that end the race untouchable.
  • SCRAPGet hit, get harder. Every crash feeds the plating.
  • GHOSTPhase straight through the pile-up.
  • SPONSORCash converts to horsepower. The paddock runs on money.
  • SABOTAGEThe leader loses a wheel nut. Shame, that.
  • SHUNTSArm the bumper and knock rivals off their slot.
  • CHASINGStronger from behind. Starting last is a plan.
  • ONE-SHOTBurns out of the deck for one huge moment.
  • DENTSJunk that clogs your deck, unless your build feeds on it.
The garage: a live test track with the car driving on it, MODEL, PAINT, DETAILS, TRAIL and UNLOCKS tabs, and a grid of car models to choose from.
THE GARAGE

YOUR CAR, YOUR CAREER

Ten bodies, paints earned by achievements, patterns, stripes, wheels, finishes and trail tints, all tried out live on a test track. Every race feeds career XP up a 28-level reward road, and your rank climbs from ROOKIE to LEGEND.

  • CLASSIC
  • GT PROTOTYPE
  • FORMULA
  • MUSCLE
  • RALLY BOX
  • SPEEDSTER
  • PANEL VAN
  • WEDGE
  • HOT ROD
  • BUG

Also in the paddock: Driver School with Armature Arthur, the Fact File on every rival and your head-to-head record, the Track Builder (draw a loop, press GO, race your doodle) and Continue Run when real life calls.

STRAIGHT FROM THE BUILD

SCREENSHOTS

On the grid before the lights: PLAY A CARD over three cards, Gear Shift, Bedding In and Gear Shift, in a snowy Turbo Cup race, with the speedo and standings rail on the left.
On the grid: three cards before the lights go out.
A train passing through the level crossing as racers wait at the barriers in the snow.
The level crossing. The train always wins.
ROOKIE CUP CLEARED: Catherine Wheeler's portrait beside a 16-bit trophy, captioned THE CROWD STILL CHEERED MINE.
Cup cleared, and the legend has something to say about it.
Three rival callout cards stacked over a race: Nitro Nigel took you down, Big End Barry is done playing nice, Gearbox Gloria is unimpressed, with a FEUD meter.
Callouts stack up as the field turns on you.
FINAL LAP! in big red-and-gold lettering across the track.
Final lap. No pressure.
The world map in the spectral biome: a dark purple starfield with the road and track floating in it.
Nine biomes, some stranger than others.
Roadside event SMOKE ON THE HARD SHOULDER: a painted scene of a broken-down tourer on a coastal road at sunset.
Smoke on the hard shoulder: one of 21 roadside events.
The Mechanic: three cards laid out to choose one for a free upgrade.
The Mechanic upgrades one card, free.
Red and white kerbstones knocked loose by a wreck splashing into a river beside the track.
Wrecks knock the kerbs loose. Some of them end up in the river.
Driver School: a coached first draft with Armature Arthur in the field.
Driver School walks you through your first race.
THE SPEC SHEET

ASKED IN THE PADDOCK

PRICE
Free playtest build (for now)
PLATFORM
Windows 10+ 64-bit · Rookie Cup demo in the browser
A RUN
3 cups · 12 races · 3 strikes and you're out
CARDS
124 · 11 EPIC · 48 pieces of hardware
THE FIELD
10 rivals · 6 legends · grudges included
THE WORLD
9 biomes · 21 roadside events · 3 crossings
CONTROLS
Mouse, touch or gamepad, with button glyphs
MULTIPLAYER
No. The feud is personal.
ENGINE
Godot 4
DEVELOPER
Moon Frog
What is SUPER SLOT CAR '98?

A retro roguelike deckbuilder racing game. You don't steer: the race dips into slow motion, you draft a card (engine tuning, nitro, sabotage, scrap plating), and your toy slot car drives that build for you. Think Slay the Spire's run structure with a Micro Machines heart.

Is it free?

Yes. The Windows playtest build and the browser demo are both free while the game is in development.

Can I play it in my browser?

Yes. The browser demo runs the whole first cup, the Rookie Cup, with nothing to install. The free Windows download has the full championship: 3 cups, 12 races.

How does a deckbuilder racing game work?

Each card changes how the car drives: top speed, acceleration, brakes, handling, stability, shields, shunts, ghosting. You draft on the grid and in slow motion mid-race, your deck carries across the whole championship, and each race type (sprint, grand prix, endurance, traffic jam, technical) rewards a different build.

How long is a run?

One championship is 3 cups and 12 races, about one sitting. Three strikes and the run is over. You can quit mid-run and continue later.

Who are the rivals?

Ten named rivals race against you and hold grudges: wreck one often enough and they turn NEMESIS and ambush you for a one-on-one duel. Six legends guard the cup finals, two per cup, and one of each pair is waiting for you.

What games is it like?

If you like Slay the Spire, Balatro or other roguelike deckbuilders, the racing board game Heat: Pedal to the Metal (the story of how it lit the fuse), or Micro Machines and Scalextric slot cars, it was made for you. There's a full comparison on the games-like page.

Does it support a controller?

Yes. Every menu works with mouse, touch and a gamepad, with on-screen button glyphs.

Is there multiplayer?

No, it's single-player. The feud is personal.

Does the playtest collect data?

Playtest builds share anonymous run data (races, cards, crashes) so the game can be balanced. Turn off SHARE ANONYMOUS RUN DATA in the settings any time, no hard feelings.

How do I report a bug or send feedback?

Use the feedback form below. It goes straight to the developer, no account needed. Bugs with screenshots can also go on GitHub.

Who makes it?

Moon Frog, a small indie studio, built in the Godot engine with a public dev diary of every update.

CONTACT

TELL US WHAT YOU THINK

Bugs, ideas, a crash worth bragging about, or a grudge against Velvet Viper. Every message goes straight to the workshop and gets read.

WHAT'S IT ABOUT?

Messages go to the developer's private inbox. Your email is only used to reply to you.

LIGHTS OUT

Five reds, then it's your deck against the field. The Rookie Cup is free in your browser right now.

Full championship on Windows · one .exe, no installer

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