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PIT NOTES

Updates from the workshop, straight off the bench.

EVERY CLICK GETS A CLACK

The cars already knew how to make a scene. The quieter bits around them did not. Some buttons landed like damp cardboard, a clean overtake could happen without so much as a cough, and the title-screen pile-ups were apparently taking place inside a library.

A Super Slot Car race on its final lap with a large amber FINAL LAP banner and compact gold-and-white impact rings around the player car.
The bell says final lap. The little gold car says this seemed like a safer idea in the garage.

Now the whole cabinet speaks the same crunchy arcade language: focus ticks, button clacks, back blips and a proper unhappy thunk when the till says no. A successful buy flashes the card white, throws its exact cost straight off the shelf and answers with one cheerful rising sparkle. The garage, deck and reference screens also keep the radio with them instead of wandering off into silence.

On track, passes chirp, crossovers snap, shields ring, boosts spool up and the last lap gets a bright arcade chirp instead of a funeral bell. A picked card flashes white in the click frame before it flies, while the matching streaks and checker bursts stay short and directional so they point at what happened without papering over the racing line.

Small print: no new songs and no extra pauses. The cars, cards and race rules are unchanged; they have simply stopped being shy about what they are doing.