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PIT NOTES

Updates from the workshop, straight off the bench.

THE TRACK REMEMBERS EVERY CRASH

Crashes used to be fireworks: a bang, a tumble, and thirty seconds later the circuit looked like nothing had ever happened. That amnesia is cured. A car that goes off now writes it into the world — rubber laid down where the braking lost the argument, a scar gouged through whatever it ploughed into (grass, sand, snow — the ground keeps the receipt), and it all stays there for the rest of the race.

A traffic race mid-corner pile-up: cars bunched at the hairpin, kerb cubes scattered onto the grass and a fresh scar carved through the verge.
Lap 1 of 4. The corner already has a history.

The kerbs joined in too. Hit one hard enough and its painted cubes break loose and fly — biased forward, so they scatter onto the racing line instead of politely leaving the scene. They bounce off cars mid-flight, skitter, settle, and lie there for the rest of the race as evidence.

Kerb cubes flung far onto the infield grass after a crash, with a smoke column rising from the hairpin where a car went off.
Those red squares on the grass were a kerb this morning.

Why bother? Because a race is a story, and stories need scenery that remembers. By lap four a hard-fought circuit looks hard-fought — you can read where the field kept binning it, and whose fault the mess probably was. (Statistically: yours.)

Small print: the wreckage is a witness, not a hazard — skid marks, scars and loose cubes don't slow, damage or steer anyone. The crash rules themselves are unchanged.