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PIT NOTES

Updates from the workshop, straight off the bench.

TWIN GAUGES

The race sidebar had grown the way sheds grow: a new bit bolted on whenever something needed a home. Your position showed twice (a big badge and the standings, which didn't always agree), the speedo was squashed into the bottom corner, the card timer was a thin bar nobody could name, and the stats only counted some of your upgrades. Play a card that boosts Handling and the number could sit there, unmoved.

Native Windows desktop game capture of the old race sidebar: a big 1ST position badge above a standings table whose lap column reads 0, a four-row stats panel, a text list of active effects and a half-circle speedometer docked at the bottom
Before: two places telling you your position, a lap column stuck on 0, and Handling refusing to admit you'd just played Apex Hunter.

So we pulled it all out and started from the dashboard. The speedometer is now a proper round dial at the top, with a little lap gauge tucked against it like a rev counter: one segment per lap, gold for the one you're on. Your goal for the race sits beside them, and if your place right now would cost you a strike it starts flashing STRIKE ZONE.

Native Windows desktop game capture of the new race sidebar: a round retro speedometer with a small lap gauge reading 1 of 3, the goal TOP 3 OR STRIKE, standings with racer faces and time gaps, a stats list, hardware icons, effect chips and a tall card timer column down the right edge
Speed, lap and what you need to do, in one glance at the top. The column on the right is your next card, filling up.

The card timer is now that tall column down the edge, and it counts up. It fills blue as you race, goes gold near the top and lights up when your cards arrive. Watching a bar drain felt like losing something; watching one fill feels like earning it.

The standings have faces now, and real timing-screen gaps: seconds behind the leader for everyone, and in your own row, how far up the road the car ahead is and how close the one behind. The red STRIKE line shows where the cut falls. Underneath, YOUR CAR gives one number per stat, Stability included, with every card and part you own already counted. Hover a stat to see where each point came from.

Native Windows desktop game capture of the new race sidebar during a showdown: the player's row is red below the STRIKE line in fourth place, the goal reads BEAT CATHERINE WHEELER with STRIKE ZONE flashing, and Catherine Wheeler sits second, 2.3 seconds behind the leader
A showdown going badly: below the line, row red, goal flashing. Catherine Wheeler is 2.3 seconds up the road.

These are captures from the native Windows desktop build at 1080p. Smaller windows and phones keep the old layout for now; they're getting a design of their own next. Nothing about how races, cards or upgrades play has changed. The numbers just tell the truth now.