2026-09-05 LIVE IN v0.3.2
ARTHUR KNOWS WHAT'S ROUND THE BEND.
School taught us what the stats do. The first bridge should not have to teach the next lesson by leaving us crawling uphill. Arthur now joins the first bridge, ferry and railway crossing with a little advice before the opening card pick.

We let the track finish building, then frame the actual obstacle and outline it in gold. Two short lines name the challenge and the stats it tests. Read at your own pace, or dismiss the briefing and get straight to the cards.

Acceleration pulls you up the bridge. Top Speed can catch a ferry or clear an open railway crossing. Brake helps you stop on the deck or before the closed barrier. Arthur is particularly firm about arguing with trains.

Each introduction is remembered separately. Established careers skip the new coaching, and finishing one lesson does not silence another obstacle you have yet to meet. Mouse, keyboard and controller all work. The cars, cards and crossing rules are unchanged.