Every card in the box. Spoilers, obviously — the binder shows everything.
39 COMMON · 52 UNCOMMON · 19 RARE · 11 EPIC · 7 JUNK
The workhorses. Every deck leans on a few of these.

+1.5 Handling in corners.

Engine: +2 Brake Power per lap, counting laps already run.

Gain a Shield.

Every crash: +0.5 Handling.

+2 Handling for 15s. Pass a car during the boost: keep +0.6.

For each car ahead: +0.4 Acceleration and +0.25 Top Speed.

+2.5 Acceleration and +1 Top Speed for 8s. Pass a car during the boost: keep +0.6 Acceleration.

+0.5 Handling. Every crash-free lap: +0.5 Brake Power.

Feather for 12s.

Engine: +0.9 Acceleration per lap, counting laps already run.

+1.5 Top Speed on straights.

Next corner: +3 Handling for 8s. Pass a car during the boost: keep +0.5.

While chasing: +3 Acceleration and +1 Handling.

+1.5 Brake Power.

+$10 and +0.25 Top Speed.

Engine: +0.7 Top Speed per lap, counting laps already run.

Next straight: +3.5 Top Speed for 6s. Pass a car during the boost: keep +0.7.

+$50. A Dent is added to your deck.

+$25. Your next draft arrives 20% later.

Ghost for 6s.

Gain a Shield and Feather for 8s.

Your next draft arrives 50% sooner.

Next corner: +4 Brake Power for 8s. Pass a car during the boost: keep +0.6.

Crash penalties are 40% shorter.

+2 Brake Power.

Engine: +0.7 Handling per lap, counting laps already run.

For each car ahead: +0.35 Acceleration and +0.3 Handling.

Every crash: +0.5 Top Speed.

+2.5 Acceleration for 12s. Pass a car during the boost: keep +0.6.

+1.5 Top Speed while slipstreaming.

Ghost for 4s and Feather for 8s.

Every crash-free lap: +0.7 Handling.

+1.25 Top Speed in sweepers.

+1.6 Acceleration and +1.6 Stability in squeezes.

+1 Acceleration.

+1.5 Stability.

Every challenge tile: +0.3 Acceleration.

Next corner: +2 Handling and +1 Brake Power for 10s. Pass a car during the boost: keep +0.5 Handling.

+2 Top Speed, -1 Handling.
Where builds start to get opinions.

Next corner: +4 Brake Power and +1 Handling for 6s. Pass a car during the boost: keep +0.6 Brake Power.

Arm 2 Shunts. While chasing: +1.5 Acceleration and +0.5 Handling.

Sabotage: the nearest rival loses 1.5 Brake Power for 8s.

Arm 2 Shunts. While chasing: +1 Top Speed and +1 Acceleration.

Engine: every crash-free lap, +0.8 Handling.

+2.5 Handling, -1 Top Speed.

Knock a rival off: +$15.

Engine: -1 Acceleration for 10s, then +2 Acceleration per lap.

Arm 3 Shunts. Every crash: +0.5 Stability.

+2 Top Speed and +2 Acceleration while slipstreaming.

Engine: +0.8 Brake Power and +0.25 Handling per lap, counting laps already run.

Final lap: +4 Top Speed for 8s.

Your next draft arrives 75% sooner. +0.5 Acceleration.

One-Shot: +2.25 Handling.

+4 Top Speed and -1.5 Handling for 10s. Pass a car during the boost: keep +0.75 Top Speed.

Arm 2 Shunts and gain a Shield.

+1 Stability and +0.5 Handling.

+2 Top Speed, +1 Acceleration and -1 Brake Power for 12s. Pass a car during the boost: keep +0.5 Top Speed.

While chasing: +1 Acceleration, +3 Brake Power and +1 Handling.

Gain 2 Shields.

Every crash: +1 Acceleration and +0.5 Brake Power.

+3 Acceleration.

+3 Acceleration and +1.5 Top Speed for 8s. Pass a car during the boost: keep +0.8 Acceleration.

+$80. 2 Dents are added to your deck.

Sabotage: the race leader loses 4 Top Speed for 8s.

+2 Top Speed, +1 Acceleration, -1.5 Stability.

+8 Top Speed for 8s, then -1 Top Speed for the rest of the race.

One-Shot: next straight, +5 Top Speed for 6s. Pass a car during the boost: keep +1.

+3 Stability, -0.75 Top Speed.

Next straight: +5 Top Speed for 4s. Pass a car during the boost: keep +1.

One-Shot: +2.5 Top Speed.

Knock a rival off: +0.6 Stability.

Your next 2 hairpin entries cannot crash you.

+1 Top Speed, +1 Acceleration, +1 Brake Power and +1 Handling.

Every lap completed in 1st place: +$10.

Ghost for 15s, -0.5 Stability.

Your next Pit Shop part costs 30% less.

+$50. -1 Top Speed for 8s.

While chasing: +1.5 Top Speed, +1.5 Acceleration and +1 Brake Power.

+3 Top Speed, -1.5 Brake Power.

+$60, -1 Handling.

Feather for 20s and +0.5 Handling.

Engine: +0.5 Top Speed and +0.5 Acceleration per lap, counting laps already run.

One-Shot: Ghost and Feather for 10s.

Engine: -0.8 Top Speed now, then +1.3 Top Speed per lap.

Sabotage: the race leader loses 1 Top Speed and 1 Acceleration for 10s.

Every crash: +0.8 Brake Power and +0.25 Top Speed.

Every crash: +0.75 Stability and +0.25 Top Speed.

Ghost for 6s. While Ghosted: +1 Handling, -0.5 Stability.

+2 Top Speed, +2 Acceleration, -2 Stability.

Ghost for 10s and +0.5 Handling.

One-Shot: +$100. A Dent is added to your deck.
Run-defining. You will remember drafting these.

+5 Top Speed and -1 Brake Power for 8s. Pass a car during the boost: keep +1 Top Speed.

+4.5 Handling in corners.

Gain Brake Power equal to half your Top Speed.

Your next draft arrives 90% sooner. +0.5 Top Speed.

+4 Top Speed on straights, -1 Handling.

Every challenge tile threaded: +0.4 Acceleration and +0.4 Brake Power.

Knock a rival off: +0.75 Top Speed and +$20.

+3 Top Speed. Every crash: -1 Top Speed.

Gain 3 Shields.

+1.5 to Top Speed, Acceleration, Brake Power and Handling for 8s. Pass a car during the boost: keep +0.4 of each.

Engine: -2 Top Speed now, then +2.2 Top Speed per lap.

Engine: every crash-free lap, +0.5 Top Speed and +0.5 Brake Power.

+4 Acceleration. 2 Dents are added to your deck.

Pass a car while Ghosted: keep +1 Acceleration.

Every crash: +1 Top Speed.

Final lap: +3 Top Speed and +2 Acceleration for 10s.

Every crash: +1 Top Speed, and a Dent is added to your deck.

While chasing: +2 Top Speed and +2 Acceleration. While leading: -1 Top Speed.

+6 Top Speed and -2 Handling for 5s. Pass a car during the boost: keep +1 Top Speed.
The molten-gold three percent. When one lands, the run bends around it.

Spend your entire bank: +1 Top Speed for every $40 spent.

+1.5 to all five stats. Every crash: a Dent is added to your deck.

For every Dent in your deck: +0.6 Brake Power and +0.4 Stability. Dents added later this race count too.

+1 Top Speed, +1 Acceleration and Feather for the rest of the race.

+8 Top Speed for 5s. Pass a car during the boost: keep +1.5.

One-Shot: +3 Acceleration and +3 Top Speed for 8s. Pass a car during the boost: keep +1 of each.

Gain 3 Shields. Arm 4 Shunts. +1.5 Stability.

For each car ahead: +0.6 Acceleration, +0.5 Handling and +0.5 Brake Power.

Engine: +1 Top Speed, +1 Acceleration and +1 Handling per lap, counting laps already run.

Ghost for the rest of the race. Pass a car while Ghosted: keep +0.75 Acceleration.

Arm 4 Shunts. +1.5 Stability. Every crash: +0.5 Top Speed.
Nobody drafts junk. Junk happens to you.

Junk: -1 Handling for 8s.

Junk: -0.5 Top Speed for 10s.

Junk: -0.4 Top Speed for 5s.

Junk: -1 Handling for 6s.

Junk: -1 Acceleration for 8s.

Junk: -1 Brake Power for 6s.

Junk: -0.5 Stability and -0.5 Handling for 6s.