THE CARD BINDER

Every card in the box. Spoilers, obviously — the binder shows everything.

35 COMMON · 52 UNCOMMON · 22 RARE · 11 EPIC · 4 JUNK

COMMON (35)

The workhorses. Every deck leans on a few of these.

Apex Hunter — +1.5 Handling in corners.

Apex Hunter

TECH · Slipstream

+1.5 Handling in corners.

Bedding In — Engine. +2 Brake Power per lap.

Bedding In

TECH · Apex Braker

Engine. +2 Brake Power per lap.

Bump Guard — Gain a Shield.

Bump Guard

TECH · Iron Duke

Gain a Shield.

Crash Course — Each time you crash: +0.5 Handling.

Crash Course

TECH · Junkyard King

Each time you crash: +0.5 Handling.

Curb Nibbler — +2 Handling for 15s. Boost Pass: +0.6 Handling.

Curb Nibbler

BOOST · Slipstream

+2 Handling for 15s. Boost Pass: +0.6 Handling.

Dirty Air — For each car ahead now (max 4): +0.4 Accel and +0.25 Top Speed.

Dirty Air

TECH · Slipstream

For each car ahead now (max 4): +0.4 Accel and +0.25 Top Speed.

Double Espresso — +2.5 Accel and +1 Top Speed for 8s. Boost Pass: +0.6 Accel.

Double Espresso

BOOST · Pit Boss

+2.5 Accel and +1 Top Speed for 8s. Boost Pass: +0.6 Accel.

Downforce Dream — +0.5 Handling. Clean Lap: +0.5 Brake Power.

Downforce Dream

TECH · Slipstream

+0.5 Handling. Clean Lap: +0.5 Brake Power.

Feather Frame — Feather for 12s.

Feather Frame

TECH · Moth II

Feather for 12s.

Flywheel — Engine. +0.9 Accel per lap.

Flywheel

TECH · Locomotiva

Engine. +0.9 Accel per lap.

Gear Shift — +1.5 Top Speed on straights.

Gear Shift

TECH · Turbo Lynx

+1.5 Top Speed on straights.

Grip Wax — Next corner: +3 Handling for 8s. Boost Pass: +0.5 Handling.

Grip Wax

BOOST · Slipstream

Next corner: +3 Handling for 8s. Boost Pass: +0.5 Handling.

Hunter Instinct — While chasing: +3 Accel and +1 Handling.

Hunter Instinct

TECH · Iron Boar

While chasing: +3 Accel and +1 Handling.

Late Braker — +1.5 Brake Power.

Late Braker

TECH · Apex Braker

+1.5 Brake Power.

Momentum — Engine. +0.7 Top Speed per lap.

Momentum

TECH · Locomotiva

Engine. +0.7 Top Speed per lap.

Nitro Burst — Next straight: +3.5 Top Speed for 6s. Boost Pass: +0.7 Top Speed.

Nitro Burst

BOOST · Turbo Lynx

Next straight: +3.5 Top Speed for 6s. Boost Pass: +0.7 Top Speed.

Paid Placement — Once per race. +$50. Take a Dent.

Paid Placement

TECH · ???

Once per race. +$50. Take a Dent.

Phase Shift — Ghost for 6s.

Phase Shift

TECH · Banshee

Ghost for 6s.

Pillow Fort — Gain a Shield. Feather for 8s.

Pillow Fort

TECH · Iron Duke

Gain a Shield. Feather for 8s.

Pit Radio — Next Pit Call 50% sooner.

Pit Radio

TECH · Pit Boss

Next Pit Call 50% sooner.

Pit Whisper — Next corner: +4 Brake Power for 8s. Boost Pass: +0.6 Brake Power.

Pit Whisper

BOOST · Apex Braker

Next corner: +4 Brake Power for 8s. Boost Pass: +0.6 Brake Power.

Quick Tow — Crashes cost you 40% less time. Stacks up to 70%.

Quick Tow

TECH · ???

Crashes cost you 40% less time. Stacks up to 70%.

Race Discs — +2 Brake Power.

Race Discs

TECH · Apex Braker

+2 Brake Power.

Rhythm Section — Engine. +0.7 Handling per lap.

Rhythm Section

TECH · Locomotiva

Engine. +0.7 Handling per lap.

Rubber Band — For each car ahead now (max 4): +0.35 Accel and +0.3 Handling.

Rubber Band

TECH · Moth II

For each car ahead now (max 4): +0.35 Accel and +0.3 Handling.

Scrap Soul — Each time you crash: +0.5 Top Speed.

Scrap Soul

TECH · Junkyard King

Each time you crash: +0.5 Top Speed.

Short Shift — +2.5 Accel for 12s. Boost Pass: +0.6 Accel.

Short Shift

BOOST · Jetline V

+2.5 Accel for 12s. Boost Pass: +0.6 Accel.

Slip Stream — +1.5 Top Speed while slipstreaming.

Slip Stream

TECH · Jetline V

+1.5 Top Speed while slipstreaming.

Slippery Spirit — Ghost for 4s. Feather for 8s.

Slippery Spirit

TECH · Banshee

Ghost for 4s. Feather for 8s.

Smooth Operator — Clean Lap: +0.7 Handling.

Smooth Operator

TECH · Turbo Lynx

Clean Lap: +0.7 Handling.

Steady Hands — +1.6 Accel and +1.6 Stability in squeezes.

Steady Hands

TECH · Slipstream

+1.6 Accel and +1.6 Stability in squeezes.

Step On It — +1 Accel.

Step On It

TECH · Jetline V

+1 Accel.

Torque Tune — Every challenge tile: +0.3 Accel.

Torque Tune

TECH · Jetline V

Every challenge tile: +0.3 Accel.

Warm Tyres — Next corner: +2 Handling and +1 Brake Power for 10s. Boost Pass: +0.5 Handling.

Warm Tyres

BOOST · Apex Braker

Next corner: +2 Handling and +1 Brake Power for 10s. Boost Pass: +0.5 Handling.

Wax and Wane — Once per race. +2 Top Speed and -1 Handling.

Wax and Wane

GAMBLE · Chrome Comet

Once per race. +2 Top Speed and -1 Handling.

UNCOMMON (52)

Where builds start to get opinions.

Anchor Drop — Next corner: +4 Brake Power and +1 Handling for 6s. Boost Pass: +0.6 Brake Power.

Anchor Drop

BOOST · Apex Braker

Next corner: +4 Brake Power and +1 Handling for 6s. Boost Pass: +0.6 Brake Power.

Angle Grinder — Gain 2 Rams. While chasing: +1.5 Accel and +0.5 Handling.

Angle Grinder

ATTACK · Iron Duke

Gain 2 Rams. While chasing: +1.5 Accel and +0.5 Handling.

Brake Check — Sabotage the nearest rival: -1.5 Brake Power for 8s.

Brake Check

TECH · ???

Sabotage the nearest rival: -1.5 Brake Power for 8s.

Bull Rush — Gain 2 Rams. While chasing: +1 Accel and +1 Top Speed.

Bull Rush

ATTACK · Iron Duke

Gain 2 Rams. While chasing: +1 Accel and +1 Top Speed.

Clean Sweep — Engine. Clean Lap: +0.8 Handling.

Clean Sweep

TECH · Silver Swift

Engine. Clean Lap: +0.8 Handling.

Corner Carver — Once per race. +2.5 Handling and -1 Top Speed.

Corner Carver

GAMBLE · Slipstream

Once per race. +2.5 Handling and -1 Top Speed.

Crowd Pleaser — Knock a rival off: +$15.

Crowd Pleaser

TECH · Iron Boar

Knock a rival off: +$15.

Dark Horse — Engine. -1 Accel for 10s. +2 Accel per lap from now.

Dark Horse

GAMBLE · Locomotiva

Engine. -1 Accel for 10s. +2 Accel per lap from now.

Demolition Derby — Gain 3 Rams. Each time you crash: +0.5 Stability.

Demolition Derby

ATTACK · Junkyard King

Gain 3 Rams. Each time you crash: +0.5 Stability.

Draft King — +2 Top Speed and +2 Accel while slipstreaming.

Draft King

TECH · Turbo Lynx

+2 Top Speed and +2 Accel while slipstreaming.

Fade-Free — Engine. +0.8 Brake Power and +0.25 Handling per lap.

Fade-Free

TECH · Locomotiva

Engine. +0.8 Brake Power and +0.25 Handling per lap.

Final Push — Final lap: +4 Top Speed for 8s.

Final Push

TECH · Jetline V

Final lap: +4 Top Speed for 8s.

Flag Marshal — +0.5 Accel. Next Pit Call 75% sooner.

Flag Marshal

TECH · Pit Boss

+0.5 Accel. Next Pit Call 75% sooner.

Fresh Slicks — One-Shot. +2.25 Handling.

Fresh Slicks

TECH · Slipstream

One-Shot. +2.25 Handling.

Glass Cannon — +4 Top Speed and -1.5 Handling for 10s. Boost Pass: +0.75 Top Speed.

Glass Cannon

GAMBLE · Chrome Comet

+4 Top Speed and -1.5 Handling for 10s. Boost Pass: +0.75 Top Speed.

Grudge Match — Gain 2 Rams and a Shield.

Grudge Match

ATTACK · Iron Duke

Gain 2 Rams and a Shield.

Hot Lap — +2 Top Speed, +1 Accel and -1 Brake Power for 12s. Boost Pass: +0.5 Top Speed.

Hot Lap

GAMBLE · Chrome Comet

+2 Top Speed, +1 Accel and -1 Brake Power for 12s. Boost Pass: +0.5 Top Speed.

Hunter's Patience — While chasing: +1 Accel, +1 Handling and +3 Brake Power.

Hunter's Patience

TECH · Iron Boar

While chasing: +1 Accel, +1 Handling and +3 Brake Power.

Iron Bumper — Gain 2 Shields.

Iron Bumper

TECH · Iron Duke

Gain 2 Shields.

Kinetic Recycler — Each time you crash: +1 Accel and +0.5 Brake Power.

Kinetic Recycler

TECH · Junkyard King

Each time you crash: +1 Accel and +0.5 Brake Power.

Launch Control — +3 Accel.

Launch Control

TECH · Jetline V

+3 Accel.

Lightning Coil — +3 Accel and +1.5 Top Speed for 8s. Boost Pass: +0.8 Accel.

Lightning Coil

BOOST · Jetline V

+3 Accel and +1.5 Top Speed for 8s. Boost Pass: +0.8 Accel.

Loan Shark — Once per race. +$80. Take 2 Dents.

Loan Shark

GAMBLE · Cash Cow

Once per race. +$80. Take 2 Dents.

Loose Lug Nuts — Sabotage the best-placed rival: -4 Top Speed for 8s.

Loose Lug Nuts

TECH · ???

Sabotage the best-placed rival: -4 Top Speed for 8s.

Midnight Tune — Once per race. +2 Top Speed, +1 Accel and -1.5 Stability.

Midnight Tune

GAMBLE · Banshee

Once per race. +2 Top Speed, +1 Accel and -1.5 Stability.

Moonshine Nitro — Once per race. -1 Top Speed all race. +8 Top Speed for 8s.

Moonshine Nitro

GAMBLE · Chrome Comet

Once per race. -1 Top Speed all race. +8 Top Speed for 8s.

Nitro Canister — One-Shot. Next straight: +5 Top Speed for 6s. Boost Pass: +1 Top Speed.

Nitro Canister

BOOST · Turbo Lynx

One-Shot. Next straight: +5 Top Speed for 6s. Boost Pass: +1 Top Speed.

Overboost — Next straight: +5 Top Speed for 4s. Boost Pass: +1 Top Speed.

Overboost

BOOST · Turbo Lynx

Next straight: +5 Top Speed for 4s. Boost Pass: +1 Top Speed.

Overdrive Chip — One-Shot. +2.5 Top Speed.

Overdrive Chip

TECH · Jetline V

One-Shot. +2.5 Top Speed.

Paint Trader — Knock a rival off: +0.6 Stability.

Paint Trader

TECH · Iron Boar

Knock a rival off: +0.6 Stability.

Panic Brakes — Block your next 2 hairpin spin-outs.

Panic Brakes

TECH · Apex Braker

Block your next 2 hairpin spin-outs.

Perfect Balance — +1 to All Stats except Stability.

Perfect Balance

TECH · Turbo Lynx

+1 to All Stats except Stability.

Performance Bonus — Leading as you finish a lap (not the last): +$10.

Performance Bonus

TECH · Penny Rocket

Leading as you finish a lap (not the last): +$10.

Poltergeist — Once per race. -0.5 Stability all race. Ghost for 15s.

Poltergeist

GAMBLE · Banshee

Once per race. -0.5 Stability all race. Ghost for 15s.

Premium Garage — Next Pit Shop part costs 30% less. Doesn't stack.

Premium Garage

TECH · ???

Next Pit Shop part costs 30% less. Doesn't stack.

Prime Time — Once per race. +$50. -1 Top Speed for 8s.

Prime Time

TECH · Cash Cow

Once per race. +$50. -1 Top Speed for 8s.

Red Mist — While chasing: +1 Brake Power, +1.5 Top Speed and +1.5 Accel.

Red Mist

GAMBLE · Iron Boar

While chasing: +1 Brake Power, +1.5 Top Speed and +1.5 Accel.

Redline — Once per race. +3 Top Speed and -1.5 Brake Power.

Redline

GAMBLE · Chrome Comet

Once per race. +3 Top Speed and -1.5 Brake Power.

Scrap Sculptor — Each Dent you have or take: +0.5 Accel. Then repair 1 Dent.

Scrap Sculptor

TECH · Junkyard Jack

Each Dent you have or take: +0.5 Accel. Then repair 1 Dent.

Slick Move — +0.5 Handling. Feather for 20s.

Slick Move

TECH · Moth II

+0.5 Handling. Feather for 20s.

Slow Cooker — Engine. +0.5 Top Speed and +0.5 Accel per lap.

Slow Cooker

TECH · Locomotiva

Engine. +0.5 Top Speed and +0.5 Accel per lap.

Smoke Screen — One-Shot. Ghost and Feather for 10s.

Smoke Screen

BOOST · Phantom Sprite

One-Shot. Ghost and Feather for 10s.

Snowball — Engine. -0.8 Top Speed all race. +1.3 Top Speed per lap from now.

Snowball

GAMBLE · Locomotiva

Engine. -0.8 Top Speed all race. +1.3 Top Speed per lap from now.

Spot of Polish — Double Handling in sweepers.

Spot of Polish

TECH · Moth II

Double Handling in sweepers.

Sugar in the Tank — Sabotage the best-placed rival: -1 Top Speed and -1 Accel for 10s.

Sugar in the Tank

TECH · ???

Sabotage the best-placed rival: -1 Top Speed and -1 Accel for 10s.

Tempered Discs — Each time you crash: +0.25 Top Speed and +0.8 Brake Power.

Tempered Discs

TECH · Junkyard King

Each time you crash: +0.25 Top Speed and +0.8 Brake Power.

Tempered Steel — Each time you crash: +0.25 Top Speed and +0.75 Stability.

Tempered Steel

TECH · Junkyard King

Each time you crash: +0.25 Top Speed and +0.75 Stability.

Thin Tyres — Once per race. -0.5 Stability all race. Ghost and +1 Handling for 6s.

Thin Tyres

TECH · Phantom Sprite

Once per race. -0.5 Stability all race. Ghost and +1 Handling for 6s.

Time Trial — Once per race. +2 Top Speed, +2 Accel and -2 Stability.

Time Trial

GAMBLE · Chrome Comet

Once per race. +2 Top Speed, +2 Accel and -2 Stability.

Turbo Lag — Engine. -1 Brake Power all race. +0.6 Brake Power and +0.4 Top Speed per lap from now.

Turbo Lag

GAMBLE · Slow Cooker

Engine. -1 Brake Power all race. +0.6 Brake Power and +0.4 Top Speed per lap from now.

Wailing Wall — +0.5 Handling. Ghost for 10s.

Wailing Wall

TECH · Banshee

+0.5 Handling. Ghost for 10s.

War Chest — One-Shot. +$100. Take a Dent.

War Chest

TECH · ???

One-Shot. +$100. Take a Dent.

RARE (22)

Run-defining. You will remember drafting these.

Adrenaline Shot — Once per race. +3 Accel. Feather all race. Take a Sprained Wrist Status.

Adrenaline Shot

GAMBLE · Dummy Run

Once per race. +3 Accel. Feather all race. Take a Sprained Wrist Status.

Afterburner — +5 Top Speed and -1 Brake Power for 8s. Boost Pass: +1 Top Speed.

Afterburner

GAMBLE · Chrome Comet

+5 Top Speed and -1 Brake Power for 8s. Boost Pass: +1 Top Speed.

Apex Predator — +4.5 Handling in corners.

Apex Predator

TECH · Slipstream

+4.5 Handling in corners.

Big Stopper — Add 50% of your current Top Speed to Brake Power.

Big Stopper

TECH · Apex Braker

Add 50% of your current Top Speed to Brake Power.

Bodywork Bounty — Each Dent you have or take: +0.5 Top Speed.

Bodywork Bounty

TECH · Junkyard Jack

Each Dent you have or take: +0.5 Top Speed.

Box Box Box — +0.5 Top Speed. Next Pit Call 90% sooner.

Box Box Box

TECH · Pit Boss

+0.5 Top Speed. Next Pit Call 90% sooner.

Chrome Comet — Once per race. +4 Top Speed on straights. -1 Handling.

Chrome Comet

GAMBLE · Chrome Comet

Once per race. +4 Top Speed on straights. -1 Handling.

Circuit Trainer — Every challenge tile: +0.4 Accel and +0.4 Brake Power.

Circuit Trainer

TECH · Pit Boss

Every challenge tile: +0.4 Accel and +0.4 Brake Power.

Crash Test Dummy — Each time you crash: gain a Shield.

Crash Test Dummy

TECH · Dummy Run

Each time you crash: gain a Shield.

Demolition Bonus — Knock a rival off: +0.75 Top Speed and +$20.

Demolition Bonus

TECH · Wrecking Ball GT

Knock a rival off: +0.75 Top Speed and +$20.

Glass Engine — Once per race. +3 Top Speed. Each time you crash: -1 Top Speed.

Glass Engine

GAMBLE · Chrome Comet

Once per race. +3 Top Speed. Each time you crash: -1 Top Speed.

Guardian Angel — Gain 3 Shields.

Guardian Angel

TECH · Moth II

Gain 3 Shields.

Hyperfocus — +1.5 to All Stats except Stability for 8s. Boost Pass: +0.4 of each.

Hyperfocus

BOOST · Moth II

+1.5 to All Stats except Stability for 8s. Boost Pass: +0.4 of each.

Late Bloomer — Engine. -2 Top Speed all race. +2.2 Top Speed per lap from now.

Late Bloomer

TECH · Old Faithful

Engine. -2 Top Speed all race. +2.2 Top Speed per lap from now.

Metronome — Engine. Clean Lap: +0.5 Top Speed and +0.5 Brake Power.

Metronome

TECH · Silver Swift

Engine. Clean Lap: +0.5 Top Speed and +0.5 Brake Power.

Overtune — Once per race. +4 Accel. Take 2 Dents.

Overtune

GAMBLE · Junkyard King

Once per race. +4 Accel. Take 2 Dents.

Phase Pass — Ghost Pass: +1 Accel. Needs Ghost from another card or part.

Phase Pass

TECH · Phantom Sprite

Ghost Pass: +1 Accel. Needs Ghost from another card or part.

Phoenix Plating — Each time you crash: +1 Top Speed.

Phoenix Plating

TECH · Junkyard King

Each time you crash: +1 Top Speed.

Photo Finisher — Final lap: +3 Top Speed and +2 Accel for 10s.

Photo Finisher

TECH · Comet Royale

Final lap: +3 Top Speed and +2 Accel for 10s.

Scrap Debt — Once per race. Each time you crash: +1 Top Speed and take a Dent.

Scrap Debt

TECH · Rust Bucket Royale

Once per race. Each time you crash: +1 Top Speed and take a Dent.

Underdog Spirit — Once per race. While chasing: +2 Top Speed and +2 Accel. While leading: -1 Top Speed.

Underdog Spirit

GAMBLE · Iron Boar

Once per race. While chasing: +2 Top Speed and +2 Accel. While leading: -1 Top Speed.

Warp Cell — +6 Top Speed and -2 Handling for 5s. Boost Pass: +1 Top Speed.

Warp Cell

GAMBLE · Chrome Comet

+6 Top Speed and -2 Handling for 5s. Boost Pass: +1 Top Speed.

EPIC (11)

The molten-gold three percent. When one lands, the run bends around it.

Blank Cheque — Spend your whole bank. +1 Top Speed per full $40 spent.

Blank Cheque

TECH · Cash Cow

Spend your whole bank. +1 Top Speed per full $40 spent.

Cursed Trophy — Once per race. +1.5 to All Stats. Each time you crash: take a Dent.

Cursed Trophy

GAMBLE · ???

Once per race. +1.5 to All Stats. Each time you crash: take a Dent.

Dent Collector — Each Dent you have or take: +0.6 Brake Power and +0.4 Stability.

Dent Collector

TECH · Iron Duke

Each Dent you have or take: +0.6 Brake Power and +0.4 Stability.

Featherweight — +1 Top Speed and +1 Accel. Feather all race.

Featherweight

TECH · Moth II

+1 Top Speed and +1 Accel. Feather all race.

Hail Mary — +8 Top Speed for 5s. Boost Pass: +1.5 Top Speed.

Hail Mary

GAMBLE · Chrome Comet

+8 Top Speed for 5s. Boost Pass: +1.5 Top Speed.

Hero Fuel — One-Shot. +3 Accel and +3 Top Speed for 8s. Boost Pass: +1 of each.

Hero Fuel

BOOST · Turbo Lynx

One-Shot. +3 Accel and +3 Top Speed for 8s. Boost Pass: +1 of each.

Juggernaut — Gain 3 Shields and 4 Rams. +1.5 Stability.

Juggernaut

ATTACK · Iron Duke

Gain 3 Shields and 4 Rams. +1.5 Stability.

Last Shall Be First — For each car ahead now (max 4): +0.6 Accel, +0.5 Handling and +0.5 Brake Power.

Last Shall Be First

TECH · Old Faithful

For each car ahead now (max 4): +0.6 Accel, +0.5 Handling and +0.5 Brake Power.

Perpetual Motion — Engine. +1 Top Speed, +1 Accel and +1 Handling per lap.

Perpetual Motion

TECH · Locomotiva

Engine. +1 Top Speed, +1 Accel and +1 Handling per lap.

Phantom Finish — Once per race. Ghost all race. Ghost Pass: +0.75 Accel.

Phantom Finish

TECH · Banshee

Once per race. Ghost all race. Ghost Pass: +0.75 Accel.

Wrecking Ball — Gain 4 Rams. +1.5 Stability. Each time you crash: +0.5 Top Speed.

Wrecking Ball

ATTACK · Junkyard King

Gain 4 Rams. +1.5 Stability. Each time you crash: +0.5 Top Speed.

JUNK (4)

Nobody drafts junk. Junk happens to you.

Dent — Dent (repaired after this race). -0.4 Top Speed for 5s.

Dent

JUNK · ???

Dent (repaired after this race). -0.4 Top Speed for 5s.

Exhaustion — Status (2 races). -1 Accel for 8s.

Exhaustion

JUNK · ???

Status (2 races). -1 Accel for 8s.

Rattled — Status (2 races). -1 Brake Power for 6s.

Rattled

JUNK · ???

Status (2 races). -1 Brake Power for 6s.

Sprained Wrist — Status (2 races). -1 Handling for 6s.

Sprained Wrist

JUNK · ???

Status (2 races). -1 Handling for 6s.