THE CARD BINDER

Every card in the box. Spoilers, obviously — the binder shows everything.

36 COMMON · 45 UNCOMMON · 25 RARE · 7 JUNK

COMMON (36)

The workhorses. Every deck leans on a few of these.

Apex Hunter — Gain +1.5 Handling through corners.

Apex Hunter

TECH · Slipstream

Gain +1.5 Handling through corners.

Ballast Drop — Gain +1 Stability. Harder to shunt around.

Ballast Drop

TECH · Iron Duke

Gain +1 Stability. Harder to shunt around.

Bump Guard — Gain a Shield. It blocks the next crash or collision.

Bump Guard

TECH · Iron Duke

Gain a Shield. It blocks the next crash or collision.

Caffeinated Crew — Gain +0.5 Acceleration and +0.5 Brake Power.

Caffeinated Crew

TECH · Pit Boss

Gain +0.5 Acceleration and +0.5 Brake Power.

Crash Course — Scrap: every crash gives +0.5 Handling for the race.

Crash Course

TECH · Junkyard King

Scrap: every crash gives +0.5 Handling for the race.

Curb Nibbler — Boost: +1 Handling for 15 seconds.

Curb Nibbler

BOOST · Slipstream

Boost: +1 Handling for 15 seconds.

Double Espresso — Boost: +1.5 Acceleration and +0.5 Top Speed for 8 seconds.

Double Espresso

BOOST · Pit Boss

Boost: +1.5 Acceleration and +0.5 Top Speed for 8 seconds.

Downforce Dream — Gain +0.75 Handling and +0.25 Brake Power.

Downforce Dream

TECH · Slipstream

Gain +0.75 Handling and +0.25 Brake Power.

Feather Frame — Feather: crash penalties are halved for 12 seconds.

Feather Frame

TECH · Moth II

Feather: crash penalties are halved for 12 seconds.

Flywheel — Engine: gain +0.6 Acceleration every lap.

Flywheel

TECH · Locomotiva

Engine: gain +0.6 Acceleration every lap.

Gear Shift — Gain +1.5 Top Speed on straights.

Gear Shift

TECH · Turbo Lynx

Gain +1.5 Top Speed on straights.

Grip Wax — Boost: +2 Handling for 8 seconds.

Grip Wax

BOOST · Slipstream

Boost: +2 Handling for 8 seconds.

Late Braker — Gain +1.5 Brake Power in and braking into corners.

Late Braker

TECH · Apex Braker

Gain +1.5 Brake Power in and braking into corners.

Merch Table — Sponsor: gain $10 and +0.25 Top Speed.

Merch Table

TECH · Cash Cow

Sponsor: gain $10 and +0.25 Top Speed.

Momentum — Engine: gain +0.6 Top Speed every lap.

Momentum

TECH · Locomotiva

Engine: gain +0.6 Top Speed every lap.

Nitro Burst — Boost: +2.5 Top Speed for 6 seconds.

Nitro Burst

BOOST · Turbo Lynx

Boost: +2.5 Top Speed for 6 seconds.

Paid Placement — +$35 now. A DENT jams into your deck. Money isn't free.

Paid Placement

TECH · ???

+$35 now. A DENT jams into your deck. Money isn't free.

Payday — Sponsor: gain $15 the moment this is played.

Payday

TECH · Cash Cow

Sponsor: gain $15 the moment this is played.

Phase Shift — Ghost: untouchable for 6 seconds.

Phase Shift

TECH · Banshee

Ghost: untouchable for 6 seconds.

Pillow Fort — Gain a Shield and Feather for 8 seconds.

Pillow Fort

TECH · Iron Duke

Gain a Shield and Feather for 8 seconds.

Pit Radio — Pit: the next draft arrives 50% sooner.

Pit Radio

TECH · Pit Boss

Pit: the next draft arrives 50% sooner.

Pit Whisper — Boost: +2 Brake Power for 8 seconds.

Pit Whisper

BOOST · Apex Braker

Boost: +2 Brake Power for 8 seconds.

Quick Tow — Crash penalties are 40% shorter. The tow truck knows you by name.

Quick Tow

TECH · ???

Crash penalties are 40% shorter. The tow truck knows you by name.

Rhythm Section — Engine: gain +0.5 Handling every lap.

Rhythm Section

TECH · Locomotiva

Engine: gain +0.5 Handling every lap.

Scrap Soul — Scrap: every crash gives +0.5 Top Speed for the race.

Scrap Soul

TECH · Junkyard King

Scrap: every crash gives +0.5 Top Speed for the race.

Short Shift — Boost: +1.5 Acceleration for 12 seconds.

Short Shift

BOOST · Jetline V

Boost: +1.5 Acceleration for 12 seconds.

Slip Stream — Gain +1.5 Top Speed while slipstreaming a car ahead.

Slip Stream

TECH · Jetline V

Gain +1.5 Top Speed while slipstreaming a car ahead.

Slippery Spirit — Ghost for 4 seconds and Feather for 8 seconds.

Slippery Spirit

TECH · Banshee

Ghost for 4 seconds and Feather for 8 seconds.

Smooth Operator — CLEAN LAP: every lap you finish without crashing, gain +0.25 Handling.

Smooth Operator

TECH · Turbo Lynx

CLEAN LAP: every lap you finish without crashing, gain +0.25 Handling.

Spot of Polish — Gain +1.25 Top Speed through sweepers. Shiny.

Spot of Polish

TECH · Moth II

Gain +1.25 Top Speed through sweepers. Shiny.

Steady Hands — Gain +1 Handling and +1 Stability inside squeezes.

Steady Hands

TECH · Slipstream

Gain +1 Handling and +1 Stability inside squeezes.

Step On It — Gain +1 Acceleration after slowdowns.

Step On It

TECH · Jetline V

Gain +1 Acceleration after slowdowns.

Sumo Stance — Gain +1.5 Stability. Try and move me.

Sumo Stance

TECH · Iron Duke

Gain +1.5 Stability. Try and move me.

Torque Tune — Every crossover threaded: gain +0.3 Acceleration for the race.

Torque Tune

TECH · Jetline V

Every crossover threaded: gain +0.3 Acceleration for the race.

Warm Tyres — Boost: +1.5 Handling and +0.5 Brake Power for 10 seconds.

Warm Tyres

BOOST · Apex Braker

Boost: +1.5 Handling and +0.5 Brake Power for 10 seconds.

Wax and Wane — Gain +1.5 Top Speed but lose 0.5 Handling.

Wax and Wane

GAMBLE · Chrome Comet

Gain +1.5 Top Speed but lose 0.5 Handling.

UNCOMMON (45)

Where builds start to get opinions.

Anchor Drop — Boost: +3 Brake Power and +1 Handling for 6 seconds.

Anchor Drop

BOOST · Apex Braker

Boost: +3 Brake Power and +1 Handling for 6 seconds.

Angle Grinder — Ram: your shunts hit much harder for 10 seconds.

Angle Grinder

ATTACK · Iron Duke

Ram: your shunts hit much harder for 10 seconds.

Brake Check — SABOTAGE: the nearest rival loses 1.5 Brake Power for 8 seconds. Rude.

Brake Check

TECH · ???

SABOTAGE: the nearest rival loses 1.5 Brake Power for 8 seconds. Rude.

Bull Rush — Ram for 8 seconds and gain +1 Top Speed while it lasts.

Bull Rush

ATTACK · Iron Duke

Ram for 8 seconds and gain +1 Top Speed while it lasts.

Clean Sweep — CLEAN LAP: every lap without a crash pays +0.4 Handling. Discipline scales.

Clean Sweep

TECH · Silver Swift

CLEAN LAP: every lap without a crash pays +0.4 Handling. Discipline scales.

Corner Carver — Gain +1.5 Handling but lose 0.5 Top Speed.

Corner Carver

GAMBLE · Slipstream

Gain +1.5 Handling but lose 0.5 Top Speed.

Crowd Pleaser — Knock a rival off: +$15. The crowd pays for drama.

Crowd Pleaser

TECH · Iron Boar

Knock a rival off: +$15. The crowd pays for drama.

Dark Horse — Engine: gain +0.9 Acceleration every lap, but lose 1 Acceleration now.

Dark Horse

GAMBLE · Locomotiva

Engine: gain +0.9 Acceleration every lap, but lose 1 Acceleration now.

Demolition Derby — Ram for 12 seconds. Scrap: every crash gives +0.5 Stability.

Demolition Derby

ATTACK · Junkyard King

Ram for 12 seconds. Scrap: every crash gives +0.5 Stability.

Draft King — Gain +1 Top Speed and +1 Acceleration while slipstreaming.

Draft King

TECH · Turbo Lynx

Gain +1 Top Speed and +1 Acceleration while slipstreaming.

Final Push — FINAL LAP: gain +4 Top Speed for 8 seconds. Save nothing.

Final Push

TECH · Jetline V

FINAL LAP: gain +4 Top Speed for 8 seconds. Save nothing.

Flag Marshal — Pit: the next draft arrives 75% sooner, and gain +0.5 Acceleration.

Flag Marshal

TECH · Pit Boss

Pit: the next draft arrives 75% sooner, and gain +0.5 Acceleration.

Fresh Slicks — ONE-SHOT: +1.25 Handling for the rest of the race. Only one set in the truck.

Fresh Slicks

TECH · Slipstream

ONE-SHOT: +1.25 Handling for the rest of the race. Only one set in the truck.

Glass Cannon — Boost: +3 Top Speed but -1 Handling for 10 seconds.

Glass Cannon

GAMBLE · Chrome Comet

Boost: +3 Top Speed but -1 Handling for 10 seconds.

Grudge Match — Ram for 10 seconds and gain a Shield.

Grudge Match

ATTACK · Iron Duke

Ram for 10 seconds and gain a Shield.

Gyro Damper — Gain +1 Stability and +0.5 Handling.

Gyro Damper

TECH · Moth II

Gain +1 Stability and +0.5 Handling.

Hot Lap — Boost: +2 Top Speed and +1 Acceleration but -1 Brake Power for 12 seconds.

Hot Lap

GAMBLE · Chrome Comet

Boost: +2 Top Speed and +1 Acceleration but -1 Brake Power for 12 seconds.

Hyperfocus — Boost: +1 to Top Speed, Acceleration, Brake Power, and Handling for 8 seconds.

Hyperfocus

BOOST · Moth II

Boost: +1 to Top Speed, Acceleration, Brake Power, and Handling for 8 seconds.

Ice Veins — Boost: +2 Handling and +1 Brake Power for 8 seconds.

Ice Veins

BOOST · Apex Braker

Boost: +2 Handling and +1 Brake Power for 8 seconds.

Iron Bumper — Gain 2 Shields. Each blocks a crash or collision.

Iron Bumper

TECH · Iron Duke

Gain 2 Shields. Each blocks a crash or collision.

Kinetic Recycler — Scrap: every crash gives +0.5 Acceleration and +0.5 Brake Power.

Kinetic Recycler

TECH · Junkyard King

Scrap: every crash gives +0.5 Acceleration and +0.5 Brake Power.

Late Bloomer — Lose 1.5 Top Speed now. Gain +1 Top Speed EVERY lap. Patience is a weapon.

Late Bloomer

TECH · Old Faithful

Lose 1.5 Top Speed now. Gain +1 Top Speed EVERY lap. Patience is a weapon.

Lightning Coil — Boost: +2 Acceleration and +1 Top Speed for 8 seconds.

Lightning Coil

BOOST · Jetline V

Boost: +2 Acceleration and +1 Top Speed for 8 seconds.

Loose Lug Nuts — SABOTAGE: the race leader loses 1.5 Top Speed for 8 seconds. They'll know it was you.

Loose Lug Nuts

TECH · ???

SABOTAGE: the race leader loses 1.5 Top Speed for 8 seconds. They'll know it was you.

Midnight Tune — Gain +1 Top Speed and +0.5 Acceleration but lose 0.5 Stability.

Midnight Tune

GAMBLE · Banshee

Gain +1 Top Speed and +0.5 Acceleration but lose 0.5 Stability.

Nitro Canister — ONE-SHOT: +5 Top Speed for 6 seconds. The canister doesn't refill.

Nitro Canister

BOOST · Turbo Lynx

ONE-SHOT: +5 Top Speed for 6 seconds. The canister doesn't refill.

No, YOU Move — Gain +2 Stability but lose 0.25 Top Speed.

No, YOU Move

GAMBLE · Iron Duke

Gain +2 Stability but lose 0.25 Top Speed.

Overboost — Boost: +4 Top Speed for 4 seconds. Hold on.

Overboost

BOOST · Turbo Lynx

Boost: +4 Top Speed for 4 seconds. Hold on.

Paint Trader — Knock a rival off: gain +0.6 Stability, permanently. Swap paint, keep theirs.

Paint Trader

TECH · Iron Boar

Knock a rival off: gain +0.6 Stability, permanently. Swap paint, keep theirs.

Panic Brakes — Your next 2 hairpin entries cannot crash you.

Panic Brakes

TECH · Apex Braker

Your next 2 hairpin entries cannot crash you.

Performance Bonus — Every lap you complete in 1st place pays +$10. Lead like you mean it.

Performance Bonus

TECH · Penny Rocket

Every lap you complete in 1st place pays +$10. Lead like you mean it.

Poltergeist — Ghost for 15 seconds, but lose 0.5 Stability.

Poltergeist

GAMBLE · Banshee

Ghost for 15 seconds, but lose 0.5 Stability.

Premium Garage — Your next Pit Shop part costs 30% less. Friends in oily places.

Premium Garage

TECH · ???

Your next Pit Shop part costs 30% less. Friends in oily places.

Prime Time — Sponsor: gain $30 the moment this is played.

Prime Time

TECH · Cash Cow

Sponsor: gain $30 the moment this is played.

Redline — Gain +2 Top Speed but lose 1 Brake Power. Send it.

Redline

GAMBLE · Chrome Comet

Gain +2 Top Speed but lose 1 Brake Power. Send it.

Sellout Special — Sponsor: gain $40, but lose 0.5 Handling. Everyone has a price.

Sellout Special

GAMBLE · Cash Cow

Sponsor: gain $40, but lose 0.5 Handling. Everyone has a price.

Slick Move — Feather for 20 seconds and gain +0.5 Handling.

Slick Move

TECH · Moth II

Feather for 20 seconds and gain +0.5 Handling.

Slingshot — Boost: +3 Top Speed for 6 seconds.

Slingshot

BOOST · Turbo Lynx

Boost: +3 Top Speed for 6 seconds.

Slow Cooker — Engine: gain +0.5 Top Speed and +0.5 Acceleration every lap.

Slow Cooker

TECH · Locomotiva

Engine: gain +0.5 Top Speed and +0.5 Acceleration every lap.

Snowball — Engine: gain +0.8 Top Speed every lap, but lose 0.8 Top Speed now.

Snowball

GAMBLE · Locomotiva

Engine: gain +0.8 Top Speed every lap, but lose 0.8 Top Speed now.

Tempered Steel — Scrap: every crash gives +0.75 Stability and +0.25 Top Speed.

Tempered Steel

TECH · Junkyard King

Scrap: every crash gives +0.75 Stability and +0.25 Top Speed.

Thin Tyres — Ghost for 6 seconds: +1 Handling but -0.5 Stability while you're barely there.

Thin Tyres

TECH · Phantom Sprite

Ghost for 6 seconds: +1 Handling but -0.5 Stability while you're barely there.

Time Trial — Gain +1 Top Speed and +1 Acceleration but lose 1 Stability.

Time Trial

GAMBLE · Chrome Comet

Gain +1 Top Speed and +1 Acceleration but lose 1 Stability.

Wailing Wall — Ghost for 10 seconds and gain +0.5 Handling.

Wailing Wall

TECH · Banshee

Ghost for 10 seconds and gain +0.5 Handling.

War Chest — ONE-SHOT: +$60 now. The box only opens once.

War Chest

TECH · ???

ONE-SHOT: +$60 now. The box only opens once.

RARE (25)

Run-defining. You will remember drafting these.

Afterburner — Boost: +5 Top Speed but -1 Brake Power for 8 seconds.

Afterburner

GAMBLE · Chrome Comet

Boost: +5 Top Speed but -1 Brake Power for 8 seconds.

Apex Predator — Gain +4.5 Handling through corners. Corners fear you now.

Apex Predator

TECH · Slipstream

Gain +4.5 Handling through corners. Corners fear you now.

Box Box Box — Pit: the next draft arrives 90% sooner, and gain +0.5 Top Speed.

Box Box Box

TECH · Pit Boss

Pit: the next draft arrives 90% sooner, and gain +0.5 Top Speed.

Chrome Comet — Gain +4 Top Speed on straights but lose 1 Handling. Glory or the gravel trap.

Chrome Comet

GAMBLE · Chrome Comet

Gain +4 Top Speed on straights but lose 1 Handling. Glory or the gravel trap.

Demolition Bonus — Knock a rival off: +0.5 Top Speed AND +$10. Wreck them and profit.

Demolition Bonus

TECH · Wrecking Ball GT

Knock a rival off: +0.5 Top Speed AND +$10. Wreck them and profit.

Featherweight — Gain +1 Top Speed, +1 Acceleration, and Feather for the rest of the race.

Featherweight

TECH · Moth II

Gain +1 Top Speed, +1 Acceleration, and Feather for the rest of the race.

Golden Livery — Sponsor: gain $25 and +1 Top Speed. Money IS speed.

Golden Livery

TECH · Cash Cow

Sponsor: gain $25 and +1 Top Speed. Money IS speed.

Guardian Angel — Gain 3 Shields. Practically bubble-wrapped.

Guardian Angel

TECH · Moth II

Gain 3 Shields. Practically bubble-wrapped.

Hail Mary — Boost: +8 Top Speed for 3 seconds. Say your prayers.

Hail Mary

GAMBLE · Chrome Comet

Boost: +8 Top Speed for 3 seconds. Say your prayers.

Hero Fuel — ONE-SHOT: +3 Acceleration and +3 Top Speed for 8 seconds. Pour it all in.

Hero Fuel

BOOST · Turbo Lynx

ONE-SHOT: +3 Acceleration and +3 Top Speed for 8 seconds. Pour it all in.

Juggernaut — Gain 2 Shields, Ram for 15 seconds, and +1 Stability.

Juggernaut

ATTACK · Iron Duke

Gain 2 Shields, Ram for 15 seconds, and +1 Stability.

Launch Control — Gain +3 Acceleration. Instant response.

Launch Control

TECH · Jetline V

Gain +3 Acceleration. Instant response.

Metronome — CLEAN LAP: every crash-free lap gives +0.3 Top Speed and +0.3 Brake Power.

Metronome

TECH · Silver Swift

CLEAN LAP: every crash-free lap gives +0.3 Top Speed and +0.3 Brake Power.

Museum Piece — Gain +2 Top Speed and +1 Stability. They don't make them like this.

Museum Piece

TECH · Iron Duke

Gain +2 Top Speed and +1 Stability. They don't make them like this.

Overdrive Chip — ONE-SHOT: +1.5 Top Speed for the rest of the race. The chip fries itself.

Overdrive Chip

TECH · Jetline V

ONE-SHOT: +1.5 Top Speed for the rest of the race. The chip fries itself.

Perfect Balance — Gain +1 to Top Speed, Acceleration, Brake Power, and Handling.

Perfect Balance

TECH · Turbo Lynx

Gain +1 to Top Speed, Acceleration, Brake Power, and Handling.

Perpetual Motion — Engine: gain +0.5 Top Speed, Acceleration, and Handling every lap.

Perpetual Motion

TECH · Locomotiva

Engine: gain +0.5 Top Speed, Acceleration, and Handling every lap.

Phantom Finish — Ghost for the rest of the race. Nobody touches you. You touch nobody.

Phantom Finish

TECH · Banshee

Ghost for the rest of the race. Nobody touches you. You touch nobody.

Phoenix Plating — Scrap: every crash gives +1 Top Speed. Pain is horsepower.

Phoenix Plating

TECH · Junkyard King

Scrap: every crash gives +1 Top Speed. Pain is horsepower.

Photo Finisher — FINAL LAP: gain +3 Top Speed and +2 Acceleration for 10 seconds.

Photo Finisher

TECH · Comet Royale

FINAL LAP: gain +3 Top Speed and +2 Acceleration for 10 seconds.

Scrap Debt — Every crash: +1 Top Speed, permanently... and a DENT jams into your deck.

Scrap Debt

TECH · Rust Bucket Royale

Every crash: +1 Top Speed, permanently... and a DENT jams into your deck.

Smoke Screen — ONE-SHOT: Ghost AND Feather for 10 seconds. One canister, one great escape.

Smoke Screen

BOOST · Phantom Sprite

ONE-SHOT: Ghost AND Feather for 10 seconds. One canister, one great escape.

Sugar in the Tank — SABOTAGE: the race leader loses 1 Top Speed AND 1 Acceleration for 10 seconds.

Sugar in the Tank

TECH · ???

SABOTAGE: the race leader loses 1 Top Speed AND 1 Acceleration for 10 seconds.

Warp Cell — Boost: +6 Top Speed but -2 Handling for 5 seconds. Pray.

Warp Cell

GAMBLE · Chrome Comet

Boost: +6 Top Speed but -2 Handling for 5 seconds. Pray.

Wrecking Ball — Ram for 20 seconds, +1.5 Stability. Scrap: crashes give +0.5 Top Speed.

Wrecking Ball

ATTACK · Junkyard King

Ram for 20 seconds, +1.5 Stability. Scrap: crashes give +0.5 Top Speed.

JUNK (7)

Nobody drafts junk. Junk happens to you.

Bald Tyres — JUNK. -1 Handling for 8 seconds. Slick in the wrong way.

Bald Tyres

JUNK · ???

JUNK. -1 Handling for 8 seconds. Slick in the wrong way.

Cheap Paint — JUNK. -0.5 Top Speed for 10 seconds. The shame slows you.

Cheap Paint

JUNK · ???

JUNK. -0.5 Top Speed for 10 seconds. The shame slows you.

Dent — JUNK. A DENT. -0.4 Top Speed for 5 seconds. It's not buffing out.

Dent

JUNK · ???

JUNK. A DENT. -0.4 Top Speed for 5 seconds. It's not buffing out.

Loose Wheel — JUNK. -1 Handling for 6 seconds. It was rattling all along.

Loose Wheel

JUNK · ???

JUNK. -1 Handling for 6 seconds. It was rattling all along.

Sand in the Tank — JUNK. -1 Acceleration for 8 seconds. Crunchy.

Sand in the Tank

JUNK · ???

JUNK. -1 Acceleration for 8 seconds. Crunchy.

Sticky Throttle — JUNK. -1 Brake Power for 6 seconds. Who signed that contract?

Sticky Throttle

JUNK · ???

JUNK. -1 Brake Power for 6 seconds. Who signed that contract?

Wobbly Spoiler — JUNK. -0.5 Stability and -0.5 Handling for 6 seconds.

Wobbly Spoiler

JUNK · ???

JUNK. -0.5 Stability and -0.5 Handling for 6 seconds.