Every card in the box. Spoilers, obviously — the binder shows everything.
35 COMMON · 52 UNCOMMON · 22 RARE · 11 EPIC · 4 JUNK
The workhorses. Every deck leans on a few of these.

+1.5 Handling in corners.

Engine. +2 Brake Power per lap.

Gain a Shield.

Each time you crash: +0.5 Handling.

+2 Handling for 15s. Boost Pass: +0.6 Handling.

For each car ahead now (max 4): +0.4 Accel and +0.25 Top Speed.

+2.5 Accel and +1 Top Speed for 8s. Boost Pass: +0.6 Accel.

+0.5 Handling. Clean Lap: +0.5 Brake Power.

Feather for 12s.

Engine. +0.9 Accel per lap.

+1.5 Top Speed on straights.

Next corner: +3 Handling for 8s. Boost Pass: +0.5 Handling.

While chasing: +3 Accel and +1 Handling.

+1.5 Brake Power.

Engine. +0.7 Top Speed per lap.

Next straight: +3.5 Top Speed for 6s. Boost Pass: +0.7 Top Speed.

Once per race. +$50. Take a Dent.

Ghost for 6s.

Gain a Shield. Feather for 8s.

Next Pit Call 50% sooner.

Next corner: +4 Brake Power for 8s. Boost Pass: +0.6 Brake Power.

Crashes cost you 40% less time. Stacks up to 70%.

+2 Brake Power.

Engine. +0.7 Handling per lap.

For each car ahead now (max 4): +0.35 Accel and +0.3 Handling.

Each time you crash: +0.5 Top Speed.

+2.5 Accel for 12s. Boost Pass: +0.6 Accel.

+1.5 Top Speed while slipstreaming.

Ghost for 4s. Feather for 8s.

Clean Lap: +0.7 Handling.

+1.6 Accel and +1.6 Stability in squeezes.

+1 Accel.

Every challenge tile: +0.3 Accel.

Next corner: +2 Handling and +1 Brake Power for 10s. Boost Pass: +0.5 Handling.

Once per race. +2 Top Speed and -1 Handling.
Where builds start to get opinions.

Next corner: +4 Brake Power and +1 Handling for 6s. Boost Pass: +0.6 Brake Power.

Gain 2 Rams. While chasing: +1.5 Accel and +0.5 Handling.

Sabotage the nearest rival: -1.5 Brake Power for 8s.

Gain 2 Rams. While chasing: +1 Accel and +1 Top Speed.

Engine. Clean Lap: +0.8 Handling.

Once per race. +2.5 Handling and -1 Top Speed.

Knock a rival off: +$15.

Engine. -1 Accel for 10s. +2 Accel per lap from now.

Gain 3 Rams. Each time you crash: +0.5 Stability.

+2 Top Speed and +2 Accel while slipstreaming.

Engine. +0.8 Brake Power and +0.25 Handling per lap.

Final lap: +4 Top Speed for 8s.

+0.5 Accel. Next Pit Call 75% sooner.

One-Shot. +2.25 Handling.

+4 Top Speed and -1.5 Handling for 10s. Boost Pass: +0.75 Top Speed.

Gain 2 Rams and a Shield.

+2 Top Speed, +1 Accel and -1 Brake Power for 12s. Boost Pass: +0.5 Top Speed.

While chasing: +1 Accel, +1 Handling and +3 Brake Power.

Gain 2 Shields.

Each time you crash: +1 Accel and +0.5 Brake Power.

+3 Accel.

+3 Accel and +1.5 Top Speed for 8s. Boost Pass: +0.8 Accel.

Once per race. +$80. Take 2 Dents.

Sabotage the best-placed rival: -4 Top Speed for 8s.

Once per race. +2 Top Speed, +1 Accel and -1.5 Stability.

Once per race. -1 Top Speed all race. +8 Top Speed for 8s.

One-Shot. Next straight: +5 Top Speed for 6s. Boost Pass: +1 Top Speed.

Next straight: +5 Top Speed for 4s. Boost Pass: +1 Top Speed.

One-Shot. +2.5 Top Speed.

Knock a rival off: +0.6 Stability.

Block your next 2 hairpin spin-outs.

+1 to All Stats except Stability.

Leading as you finish a lap (not the last): +$10.

Once per race. -0.5 Stability all race. Ghost for 15s.

Next Pit Shop part costs 30% less. Doesn't stack.

Once per race. +$50. -1 Top Speed for 8s.

While chasing: +1 Brake Power, +1.5 Top Speed and +1.5 Accel.

Once per race. +3 Top Speed and -1.5 Brake Power.

Each Dent you have or take: +0.5 Accel. Then repair 1 Dent.

+0.5 Handling. Feather for 20s.

Engine. +0.5 Top Speed and +0.5 Accel per lap.

One-Shot. Ghost and Feather for 10s.

Engine. -0.8 Top Speed all race. +1.3 Top Speed per lap from now.

Double Handling in sweepers.

Sabotage the best-placed rival: -1 Top Speed and -1 Accel for 10s.

Each time you crash: +0.25 Top Speed and +0.8 Brake Power.

Each time you crash: +0.25 Top Speed and +0.75 Stability.

Once per race. -0.5 Stability all race. Ghost and +1 Handling for 6s.

Once per race. +2 Top Speed, +2 Accel and -2 Stability.

Engine. -1 Brake Power all race. +0.6 Brake Power and +0.4 Top Speed per lap from now.

+0.5 Handling. Ghost for 10s.

One-Shot. +$100. Take a Dent.
Run-defining. You will remember drafting these.

Once per race. +3 Accel. Feather all race. Take a Sprained Wrist Status.

+5 Top Speed and -1 Brake Power for 8s. Boost Pass: +1 Top Speed.

+4.5 Handling in corners.

Add 50% of your current Top Speed to Brake Power.

Each Dent you have or take: +0.5 Top Speed.

+0.5 Top Speed. Next Pit Call 90% sooner.

Once per race. +4 Top Speed on straights. -1 Handling.

Every challenge tile: +0.4 Accel and +0.4 Brake Power.

Each time you crash: gain a Shield.

Knock a rival off: +0.75 Top Speed and +$20.

Once per race. +3 Top Speed. Each time you crash: -1 Top Speed.

Gain 3 Shields.

+1.5 to All Stats except Stability for 8s. Boost Pass: +0.4 of each.

Engine. -2 Top Speed all race. +2.2 Top Speed per lap from now.

Engine. Clean Lap: +0.5 Top Speed and +0.5 Brake Power.

Once per race. +4 Accel. Take 2 Dents.

Ghost Pass: +1 Accel. Needs Ghost from another card or part.

Each time you crash: +1 Top Speed.

Final lap: +3 Top Speed and +2 Accel for 10s.

Once per race. Each time you crash: +1 Top Speed and take a Dent.

Once per race. While chasing: +2 Top Speed and +2 Accel. While leading: -1 Top Speed.

+6 Top Speed and -2 Handling for 5s. Boost Pass: +1 Top Speed.
The molten-gold three percent. When one lands, the run bends around it.

Spend your whole bank. +1 Top Speed per full $40 spent.

Once per race. +1.5 to All Stats. Each time you crash: take a Dent.

Each Dent you have or take: +0.6 Brake Power and +0.4 Stability.

+1 Top Speed and +1 Accel. Feather all race.

+8 Top Speed for 5s. Boost Pass: +1.5 Top Speed.

One-Shot. +3 Accel and +3 Top Speed for 8s. Boost Pass: +1 of each.

Gain 3 Shields and 4 Rams. +1.5 Stability.

For each car ahead now (max 4): +0.6 Accel, +0.5 Handling and +0.5 Brake Power.

Engine. +1 Top Speed, +1 Accel and +1 Handling per lap.

Once per race. Ghost all race. Ghost Pass: +0.75 Accel.

Gain 4 Rams. +1.5 Stability. Each time you crash: +0.5 Top Speed.
Nobody drafts junk. Junk happens to you.

Dent (repaired after this race). -0.4 Top Speed for 5s.

Status (2 races). -1 Accel for 8s.

Status (2 races). -1 Brake Power for 6s.

Status (2 races). -1 Handling for 6s.