Every card in the box. Spoilers, obviously — the binder shows everything.
36 COMMON · 45 UNCOMMON · 25 RARE · 7 JUNK
The workhorses. Every deck leans on a few of these.

Gain +1.5 Handling through corners.

Gain +1 Stability. Harder to shunt around.

Gain a Shield. It blocks the next crash or collision.

Gain +0.5 Acceleration and +0.5 Brake Power.

Scrap: every crash gives +0.5 Handling for the race.

Boost: +1 Handling for 15 seconds.

Boost: +1.5 Acceleration and +0.5 Top Speed for 8 seconds.

Gain +0.75 Handling and +0.25 Brake Power.

Feather: crash penalties are halved for 12 seconds.

Engine: gain +0.6 Acceleration every lap.

Gain +1.5 Top Speed on straights.

Boost: +2 Handling for 8 seconds.

Gain +1.5 Brake Power in and braking into corners.

Sponsor: gain $10 and +0.25 Top Speed.

Engine: gain +0.6 Top Speed every lap.

Boost: +2.5 Top Speed for 6 seconds.

+$35 now. A DENT jams into your deck. Money isn't free.

Sponsor: gain $15 the moment this is played.

Ghost: untouchable for 6 seconds.

Gain a Shield and Feather for 8 seconds.

Pit: the next draft arrives 50% sooner.

Boost: +2 Brake Power for 8 seconds.

Crash penalties are 40% shorter. The tow truck knows you by name.

Engine: gain +0.5 Handling every lap.

Scrap: every crash gives +0.5 Top Speed for the race.

Boost: +1.5 Acceleration for 12 seconds.

Gain +1.5 Top Speed while slipstreaming a car ahead.

Ghost for 4 seconds and Feather for 8 seconds.

CLEAN LAP: every lap you finish without crashing, gain +0.25 Handling.

Gain +1.25 Top Speed through sweepers. Shiny.

Gain +1 Handling and +1 Stability inside squeezes.

Gain +1 Acceleration after slowdowns.

Gain +1.5 Stability. Try and move me.

Every crossover threaded: gain +0.3 Acceleration for the race.

Boost: +1.5 Handling and +0.5 Brake Power for 10 seconds.

Gain +1.5 Top Speed but lose 0.5 Handling.
Where builds start to get opinions.

Boost: +3 Brake Power and +1 Handling for 6 seconds.

Ram: your shunts hit much harder for 10 seconds.

SABOTAGE: the nearest rival loses 1.5 Brake Power for 8 seconds. Rude.

Ram for 8 seconds and gain +1 Top Speed while it lasts.

CLEAN LAP: every lap without a crash pays +0.4 Handling. Discipline scales.

Gain +1.5 Handling but lose 0.5 Top Speed.

Knock a rival off: +$15. The crowd pays for drama.

Engine: gain +0.9 Acceleration every lap, but lose 1 Acceleration now.

Ram for 12 seconds. Scrap: every crash gives +0.5 Stability.

Gain +1 Top Speed and +1 Acceleration while slipstreaming.

FINAL LAP: gain +4 Top Speed for 8 seconds. Save nothing.

Pit: the next draft arrives 75% sooner, and gain +0.5 Acceleration.

ONE-SHOT: +1.25 Handling for the rest of the race. Only one set in the truck.

Boost: +3 Top Speed but -1 Handling for 10 seconds.

Ram for 10 seconds and gain a Shield.

Gain +1 Stability and +0.5 Handling.

Boost: +2 Top Speed and +1 Acceleration but -1 Brake Power for 12 seconds.

Boost: +1 to Top Speed, Acceleration, Brake Power, and Handling for 8 seconds.

Boost: +2 Handling and +1 Brake Power for 8 seconds.

Gain 2 Shields. Each blocks a crash or collision.

Scrap: every crash gives +0.5 Acceleration and +0.5 Brake Power.

Lose 1.5 Top Speed now. Gain +1 Top Speed EVERY lap. Patience is a weapon.

Boost: +2 Acceleration and +1 Top Speed for 8 seconds.

SABOTAGE: the race leader loses 1.5 Top Speed for 8 seconds. They'll know it was you.

Gain +1 Top Speed and +0.5 Acceleration but lose 0.5 Stability.

ONE-SHOT: +5 Top Speed for 6 seconds. The canister doesn't refill.

Gain +2 Stability but lose 0.25 Top Speed.

Boost: +4 Top Speed for 4 seconds. Hold on.

Knock a rival off: gain +0.6 Stability, permanently. Swap paint, keep theirs.

Your next 2 hairpin entries cannot crash you.

Every lap you complete in 1st place pays +$10. Lead like you mean it.

Ghost for 15 seconds, but lose 0.5 Stability.

Your next Pit Shop part costs 30% less. Friends in oily places.

Sponsor: gain $30 the moment this is played.

Gain +2 Top Speed but lose 1 Brake Power. Send it.

Sponsor: gain $40, but lose 0.5 Handling. Everyone has a price.

Feather for 20 seconds and gain +0.5 Handling.

Boost: +3 Top Speed for 6 seconds.

Engine: gain +0.5 Top Speed and +0.5 Acceleration every lap.

Engine: gain +0.8 Top Speed every lap, but lose 0.8 Top Speed now.

Scrap: every crash gives +0.75 Stability and +0.25 Top Speed.

Ghost for 6 seconds: +1 Handling but -0.5 Stability while you're barely there.

Gain +1 Top Speed and +1 Acceleration but lose 1 Stability.

Ghost for 10 seconds and gain +0.5 Handling.

ONE-SHOT: +$60 now. The box only opens once.
Run-defining. You will remember drafting these.

Boost: +5 Top Speed but -1 Brake Power for 8 seconds.

Gain +4.5 Handling through corners. Corners fear you now.

Pit: the next draft arrives 90% sooner, and gain +0.5 Top Speed.

Gain +4 Top Speed on straights but lose 1 Handling. Glory or the gravel trap.

Knock a rival off: +0.5 Top Speed AND +$10. Wreck them and profit.

Gain +1 Top Speed, +1 Acceleration, and Feather for the rest of the race.

Sponsor: gain $25 and +1 Top Speed. Money IS speed.

Gain 3 Shields. Practically bubble-wrapped.

Boost: +8 Top Speed for 3 seconds. Say your prayers.

ONE-SHOT: +3 Acceleration and +3 Top Speed for 8 seconds. Pour it all in.

Gain 2 Shields, Ram for 15 seconds, and +1 Stability.

Gain +3 Acceleration. Instant response.

CLEAN LAP: every crash-free lap gives +0.3 Top Speed and +0.3 Brake Power.

Gain +2 Top Speed and +1 Stability. They don't make them like this.

ONE-SHOT: +1.5 Top Speed for the rest of the race. The chip fries itself.

Gain +1 to Top Speed, Acceleration, Brake Power, and Handling.

Engine: gain +0.5 Top Speed, Acceleration, and Handling every lap.

Ghost for the rest of the race. Nobody touches you. You touch nobody.

Scrap: every crash gives +1 Top Speed. Pain is horsepower.

FINAL LAP: gain +3 Top Speed and +2 Acceleration for 10 seconds.

Every crash: +1 Top Speed, permanently... and a DENT jams into your deck.

ONE-SHOT: Ghost AND Feather for 10 seconds. One canister, one great escape.

SABOTAGE: the race leader loses 1 Top Speed AND 1 Acceleration for 10 seconds.

Boost: +6 Top Speed but -2 Handling for 5 seconds. Pray.

Ram for 20 seconds, +1.5 Stability. Scrap: crashes give +0.5 Top Speed.
Nobody drafts junk. Junk happens to you.

JUNK. -1 Handling for 8 seconds. Slick in the wrong way.

JUNK. -0.5 Top Speed for 10 seconds. The shame slows you.

JUNK. A DENT. -0.4 Top Speed for 5 seconds. It's not buffing out.

JUNK. -1 Handling for 6 seconds. It was rattling all along.

JUNK. -1 Acceleration for 8 seconds. Crunchy.

JUNK. -1 Brake Power for 6 seconds. Who signed that contract?

JUNK. -0.5 Stability and -0.5 Handling for 6 seconds.