THE CARD BINDER

Every card in the box. Spoilers, obviously — the binder shows everything.

39 COMMON · 52 UNCOMMON · 19 RARE · 11 EPIC · 7 JUNK

COMMON (39)

The workhorses. Every deck leans on a few of these.

Apex Hunter — +1.5 Handling in corners.

Apex Hunter

TECH · Slipstream

+1.5 Handling in corners.

Bedding In — Engine: +2 Brake Power per lap, counting laps already run.

Bedding In

TECH · Apex Braker

Engine: +2 Brake Power per lap, counting laps already run.

Bump Guard — Gain a Shield.

Bump Guard

TECH · Iron Duke

Gain a Shield.

Crash Course — Every crash: +0.5 Handling.

Crash Course

TECH · Junkyard King

Every crash: +0.5 Handling.

Curb Nibbler — +2 Handling for 15s. Pass a car during the boost: keep +0.6.

Curb Nibbler

BOOST · Slipstream

+2 Handling for 15s. Pass a car during the boost: keep +0.6.

Dirty Air — For each car ahead: +0.4 Acceleration and +0.25 Top Speed.

Dirty Air

TECH · Slipstream

For each car ahead: +0.4 Acceleration and +0.25 Top Speed.

Double Espresso — +2.5 Acceleration and +1 Top Speed for 8s. Pass a car during the boost: keep +0.6 Acceleration.

Double Espresso

BOOST · Pit Boss

+2.5 Acceleration and +1 Top Speed for 8s. Pass a car during the boost: keep +0.6 Acceleration.

Downforce Dream — +0.5 Handling. Every crash-free lap: +0.5 Brake Power.

Downforce Dream

TECH · Slipstream

+0.5 Handling. Every crash-free lap: +0.5 Brake Power.

Feather Frame — Feather for 12s.

Feather Frame

TECH · Moth II

Feather for 12s.

Flywheel — Engine: +0.9 Acceleration per lap, counting laps already run.

Flywheel

TECH · Locomotiva

Engine: +0.9 Acceleration per lap, counting laps already run.

Gear Shift — +1.5 Top Speed on straights.

Gear Shift

TECH · Turbo Lynx

+1.5 Top Speed on straights.

Grip Wax — Next corner: +3 Handling for 8s. Pass a car during the boost: keep +0.5.

Grip Wax

BOOST · Slipstream

Next corner: +3 Handling for 8s. Pass a car during the boost: keep +0.5.

Hunter Instinct — While chasing: +3 Acceleration and +1 Handling.

Hunter Instinct

TECH · Iron Boar

While chasing: +3 Acceleration and +1 Handling.

Late Braker — +1.5 Brake Power.

Late Braker

TECH · Apex Braker

+1.5 Brake Power.

Merch Table — +$10 and +0.25 Top Speed.

Merch Table

TECH · Cash Cow

+$10 and +0.25 Top Speed.

Momentum — Engine: +0.7 Top Speed per lap, counting laps already run.

Momentum

TECH · Locomotiva

Engine: +0.7 Top Speed per lap, counting laps already run.

Nitro Burst — Next straight: +3.5 Top Speed for 6s. Pass a car during the boost: keep +0.7.

Nitro Burst

BOOST · Turbo Lynx

Next straight: +3.5 Top Speed for 6s. Pass a car during the boost: keep +0.7.

Paid Placement — +$50. A Dent is added to your deck.

Paid Placement

TECH · ???

+$50. A Dent is added to your deck.

Payday — +$25. Your next draft arrives 20% later.

Payday

TECH · Cash Cow

+$25. Your next draft arrives 20% later.

Phase Shift — Ghost for 6s.

Phase Shift

TECH · Banshee

Ghost for 6s.

Pillow Fort — Gain a Shield and Feather for 8s.

Pillow Fort

TECH · Iron Duke

Gain a Shield and Feather for 8s.

Pit Radio — Your next draft arrives 50% sooner.

Pit Radio

TECH · Pit Boss

Your next draft arrives 50% sooner.

Pit Whisper — Next corner: +4 Brake Power for 8s. Pass a car during the boost: keep +0.6.

Pit Whisper

BOOST · Apex Braker

Next corner: +4 Brake Power for 8s. Pass a car during the boost: keep +0.6.

Quick Tow — Crash penalties are 40% shorter.

Quick Tow

TECH · ???

Crash penalties are 40% shorter.

Race Discs — +2 Brake Power.

Race Discs

TECH · Apex Braker

+2 Brake Power.

Rhythm Section — Engine: +0.7 Handling per lap, counting laps already run.

Rhythm Section

TECH · Locomotiva

Engine: +0.7 Handling per lap, counting laps already run.

Rubber Band — For each car ahead: +0.35 Acceleration and +0.3 Handling.

Rubber Band

TECH · Moth II

For each car ahead: +0.35 Acceleration and +0.3 Handling.

Scrap Soul — Every crash: +0.5 Top Speed.

Scrap Soul

TECH · Junkyard King

Every crash: +0.5 Top Speed.

Short Shift — +2.5 Acceleration for 12s. Pass a car during the boost: keep +0.6.

Short Shift

BOOST · Jetline V

+2.5 Acceleration for 12s. Pass a car during the boost: keep +0.6.

Slip Stream — +1.5 Top Speed while slipstreaming.

Slip Stream

TECH · Jetline V

+1.5 Top Speed while slipstreaming.

Slippery Spirit — Ghost for 4s and Feather for 8s.

Slippery Spirit

TECH · Banshee

Ghost for 4s and Feather for 8s.

Smooth Operator — Every crash-free lap: +0.7 Handling.

Smooth Operator

TECH · Turbo Lynx

Every crash-free lap: +0.7 Handling.

Spot of Polish — +1.25 Top Speed in sweepers.

Spot of Polish

TECH · Moth II

+1.25 Top Speed in sweepers.

Steady Hands — +1.6 Acceleration and +1.6 Stability in squeezes.

Steady Hands

TECH · Slipstream

+1.6 Acceleration and +1.6 Stability in squeezes.

Step On It — +1 Acceleration.

Step On It

TECH · Jetline V

+1 Acceleration.

Sumo Stance — +1.5 Stability.

Sumo Stance

TECH · Iron Duke

+1.5 Stability.

Torque Tune — Every challenge tile: +0.3 Acceleration.

Torque Tune

TECH · Jetline V

Every challenge tile: +0.3 Acceleration.

Warm Tyres — Next corner: +2 Handling and +1 Brake Power for 10s. Pass a car during the boost: keep +0.5 Handling.

Warm Tyres

BOOST · Apex Braker

Next corner: +2 Handling and +1 Brake Power for 10s. Pass a car during the boost: keep +0.5 Handling.

Wax and Wane — +2 Top Speed, -1 Handling.

Wax and Wane

GAMBLE · Chrome Comet

+2 Top Speed, -1 Handling.

UNCOMMON (52)

Where builds start to get opinions.

Anchor Drop — Next corner: +4 Brake Power and +1 Handling for 6s. Pass a car during the boost: keep +0.6 Brake Power.

Anchor Drop

BOOST · Apex Braker

Next corner: +4 Brake Power and +1 Handling for 6s. Pass a car during the boost: keep +0.6 Brake Power.

Angle Grinder — Arm 2 Shunts. While chasing: +1.5 Acceleration and +0.5 Handling.

Angle Grinder

ATTACK · Iron Duke

Arm 2 Shunts. While chasing: +1.5 Acceleration and +0.5 Handling.

Brake Check — Sabotage: the nearest rival loses 1.5 Brake Power for 8s.

Brake Check

TECH · ???

Sabotage: the nearest rival loses 1.5 Brake Power for 8s.

Bull Rush — Arm 2 Shunts. While chasing: +1 Top Speed and +1 Acceleration.

Bull Rush

ATTACK · Iron Duke

Arm 2 Shunts. While chasing: +1 Top Speed and +1 Acceleration.

Clean Sweep — Engine: every crash-free lap, +0.8 Handling.

Clean Sweep

TECH · Silver Swift

Engine: every crash-free lap, +0.8 Handling.

Corner Carver — +2.5 Handling, -1 Top Speed.

Corner Carver

GAMBLE · Slipstream

+2.5 Handling, -1 Top Speed.

Crowd Pleaser — Knock a rival off: +$15.

Crowd Pleaser

TECH · Iron Boar

Knock a rival off: +$15.

Dark Horse — Engine: -1 Acceleration for 10s, then +2 Acceleration per lap.

Dark Horse

GAMBLE · Locomotiva

Engine: -1 Acceleration for 10s, then +2 Acceleration per lap.

Demolition Derby — Arm 3 Shunts. Every crash: +0.5 Stability.

Demolition Derby

ATTACK · Junkyard King

Arm 3 Shunts. Every crash: +0.5 Stability.

Draft King — +2 Top Speed and +2 Acceleration while slipstreaming.

Draft King

TECH · Turbo Lynx

+2 Top Speed and +2 Acceleration while slipstreaming.

Fade-Free — Engine: +0.8 Brake Power and +0.25 Handling per lap, counting laps already run.

Fade-Free

TECH · Locomotiva

Engine: +0.8 Brake Power and +0.25 Handling per lap, counting laps already run.

Final Push — Final lap: +4 Top Speed for 8s.

Final Push

TECH · Jetline V

Final lap: +4 Top Speed for 8s.

Flag Marshal — Your next draft arrives 75% sooner. +0.5 Acceleration.

Flag Marshal

TECH · Pit Boss

Your next draft arrives 75% sooner. +0.5 Acceleration.

Fresh Slicks — One-Shot: +2.25 Handling.

Fresh Slicks

TECH · Slipstream

One-Shot: +2.25 Handling.

Glass Cannon — +4 Top Speed and -1.5 Handling for 10s. Pass a car during the boost: keep +0.75 Top Speed.

Glass Cannon

GAMBLE · Chrome Comet

+4 Top Speed and -1.5 Handling for 10s. Pass a car during the boost: keep +0.75 Top Speed.

Grudge Match — Arm 2 Shunts and gain a Shield.

Grudge Match

ATTACK · Iron Duke

Arm 2 Shunts and gain a Shield.

Gyro Damper — +1 Stability and +0.5 Handling.

Gyro Damper

TECH · Moth II

+1 Stability and +0.5 Handling.

Hot Lap — +2 Top Speed, +1 Acceleration and -1 Brake Power for 12s. Pass a car during the boost: keep +0.5 Top Speed.

Hot Lap

GAMBLE · Chrome Comet

+2 Top Speed, +1 Acceleration and -1 Brake Power for 12s. Pass a car during the boost: keep +0.5 Top Speed.

Hunter's Patience — While chasing: +1 Acceleration, +3 Brake Power and +1 Handling.

Hunter's Patience

TECH · Iron Boar

While chasing: +1 Acceleration, +3 Brake Power and +1 Handling.

Iron Bumper — Gain 2 Shields.

Iron Bumper

TECH · Iron Duke

Gain 2 Shields.

Kinetic Recycler — Every crash: +1 Acceleration and +0.5 Brake Power.

Kinetic Recycler

TECH · Junkyard King

Every crash: +1 Acceleration and +0.5 Brake Power.

Launch Control — +3 Acceleration.

Launch Control

TECH · Jetline V

+3 Acceleration.

Lightning Coil — +3 Acceleration and +1.5 Top Speed for 8s. Pass a car during the boost: keep +0.8 Acceleration.

Lightning Coil

BOOST · Jetline V

+3 Acceleration and +1.5 Top Speed for 8s. Pass a car during the boost: keep +0.8 Acceleration.

Loan Shark — +$80. 2 Dents are added to your deck.

Loan Shark

GAMBLE · Cash Cow

+$80. 2 Dents are added to your deck.

Loose Lug Nuts — Sabotage: the race leader loses 4 Top Speed for 8s.

Loose Lug Nuts

TECH · ???

Sabotage: the race leader loses 4 Top Speed for 8s.

Midnight Tune — +2 Top Speed, +1 Acceleration, -1.5 Stability.

Midnight Tune

GAMBLE · Banshee

+2 Top Speed, +1 Acceleration, -1.5 Stability.

Moonshine Nitro — +8 Top Speed for 8s, then -1 Top Speed for the rest of the race.

Moonshine Nitro

GAMBLE · Chrome Comet

+8 Top Speed for 8s, then -1 Top Speed for the rest of the race.

Nitro Canister — One-Shot: next straight, +5 Top Speed for 6s. Pass a car during the boost: keep +1.

Nitro Canister

BOOST · Turbo Lynx

One-Shot: next straight, +5 Top Speed for 6s. Pass a car during the boost: keep +1.

No, YOU Move — +3 Stability, -0.75 Top Speed.

No, YOU Move

GAMBLE · Iron Duke

+3 Stability, -0.75 Top Speed.

Overboost — Next straight: +5 Top Speed for 4s. Pass a car during the boost: keep +1.

Overboost

BOOST · Turbo Lynx

Next straight: +5 Top Speed for 4s. Pass a car during the boost: keep +1.

Overdrive Chip — One-Shot: +2.5 Top Speed.

Overdrive Chip

TECH · Jetline V

One-Shot: +2.5 Top Speed.

Paint Trader — Knock a rival off: +0.6 Stability.

Paint Trader

TECH · Iron Boar

Knock a rival off: +0.6 Stability.

Panic Brakes — Your next 2 hairpin entries cannot crash you.

Panic Brakes

TECH · Apex Braker

Your next 2 hairpin entries cannot crash you.

Perfect Balance — +1 Top Speed, +1 Acceleration, +1 Brake Power and +1 Handling.

Perfect Balance

TECH · Turbo Lynx

+1 Top Speed, +1 Acceleration, +1 Brake Power and +1 Handling.

Performance Bonus — Every lap completed in 1st place: +$10.

Performance Bonus

TECH · Penny Rocket

Every lap completed in 1st place: +$10.

Poltergeist — Ghost for 15s, -0.5 Stability.

Poltergeist

GAMBLE · Banshee

Ghost for 15s, -0.5 Stability.

Premium Garage — Your next Pit Shop part costs 30% less.

Premium Garage

TECH · ???

Your next Pit Shop part costs 30% less.

Prime Time — +$50. -1 Top Speed for 8s.

Prime Time

TECH · Cash Cow

+$50. -1 Top Speed for 8s.

Red Mist — While chasing: +1.5 Top Speed, +1.5 Acceleration and +1 Brake Power.

Red Mist

GAMBLE · Iron Boar

While chasing: +1.5 Top Speed, +1.5 Acceleration and +1 Brake Power.

Redline — +3 Top Speed, -1.5 Brake Power.

Redline

GAMBLE · Chrome Comet

+3 Top Speed, -1.5 Brake Power.

Sellout Special — +$60, -1 Handling.

Sellout Special

GAMBLE · Cash Cow

+$60, -1 Handling.

Slick Move — Feather for 20s and +0.5 Handling.

Slick Move

TECH · Moth II

Feather for 20s and +0.5 Handling.

Slow Cooker — Engine: +0.5 Top Speed and +0.5 Acceleration per lap, counting laps already run.

Slow Cooker

TECH · Locomotiva

Engine: +0.5 Top Speed and +0.5 Acceleration per lap, counting laps already run.

Smoke Screen — One-Shot: Ghost and Feather for 10s.

Smoke Screen

BOOST · Phantom Sprite

One-Shot: Ghost and Feather for 10s.

Snowball — Engine: -0.8 Top Speed now, then +1.3 Top Speed per lap.

Snowball

GAMBLE · Locomotiva

Engine: -0.8 Top Speed now, then +1.3 Top Speed per lap.

Sugar in the Tank — Sabotage: the race leader loses 1 Top Speed and 1 Acceleration for 10s.

Sugar in the Tank

TECH · ???

Sabotage: the race leader loses 1 Top Speed and 1 Acceleration for 10s.

Tempered Discs — Every crash: +0.8 Brake Power and +0.25 Top Speed.

Tempered Discs

TECH · Junkyard King

Every crash: +0.8 Brake Power and +0.25 Top Speed.

Tempered Steel — Every crash: +0.75 Stability and +0.25 Top Speed.

Tempered Steel

TECH · Junkyard King

Every crash: +0.75 Stability and +0.25 Top Speed.

Thin Tyres — Ghost for 6s. While Ghosted: +1 Handling, -0.5 Stability.

Thin Tyres

TECH · Phantom Sprite

Ghost for 6s. While Ghosted: +1 Handling, -0.5 Stability.

Time Trial — +2 Top Speed, +2 Acceleration, -2 Stability.

Time Trial

GAMBLE · Chrome Comet

+2 Top Speed, +2 Acceleration, -2 Stability.

Wailing Wall — Ghost for 10s and +0.5 Handling.

Wailing Wall

TECH · Banshee

Ghost for 10s and +0.5 Handling.

War Chest — One-Shot: +$100. A Dent is added to your deck.

War Chest

TECH · ???

One-Shot: +$100. A Dent is added to your deck.

RARE (19)

Run-defining. You will remember drafting these.

Afterburner — +5 Top Speed and -1 Brake Power for 8s. Pass a car during the boost: keep +1 Top Speed.

Afterburner

GAMBLE · Chrome Comet

+5 Top Speed and -1 Brake Power for 8s. Pass a car during the boost: keep +1 Top Speed.

Apex Predator — +4.5 Handling in corners.

Apex Predator

TECH · Slipstream

+4.5 Handling in corners.

Big Stopper — Gain Brake Power equal to half your Top Speed.

Big Stopper

TECH · Apex Braker

Gain Brake Power equal to half your Top Speed.

Box Box Box — Your next draft arrives 90% sooner. +0.5 Top Speed.

Box Box Box

TECH · Pit Boss

Your next draft arrives 90% sooner. +0.5 Top Speed.

Chrome Comet — +4 Top Speed on straights, -1 Handling.

Chrome Comet

GAMBLE · Chrome Comet

+4 Top Speed on straights, -1 Handling.

Circuit Trainer — Every challenge tile threaded: +0.4 Acceleration and +0.4 Brake Power.

Circuit Trainer

TECH · Pit Boss

Every challenge tile threaded: +0.4 Acceleration and +0.4 Brake Power.

Demolition Bonus — Knock a rival off: +0.75 Top Speed and +$20.

Demolition Bonus

TECH · Wrecking Ball GT

Knock a rival off: +0.75 Top Speed and +$20.

Glass Engine — +3 Top Speed. Every crash: -1 Top Speed.

Glass Engine

GAMBLE · Chrome Comet

+3 Top Speed. Every crash: -1 Top Speed.

Guardian Angel — Gain 3 Shields.

Guardian Angel

TECH · Moth II

Gain 3 Shields.

Hyperfocus — +1.5 to Top Speed, Acceleration, Brake Power and Handling for 8s. Pass a car during the boost: keep +0.4 of each.

Hyperfocus

BOOST · Moth II

+1.5 to Top Speed, Acceleration, Brake Power and Handling for 8s. Pass a car during the boost: keep +0.4 of each.

Late Bloomer — Engine: -2 Top Speed now, then +2.2 Top Speed per lap.

Late Bloomer

TECH · Old Faithful

Engine: -2 Top Speed now, then +2.2 Top Speed per lap.

Metronome — Engine: every crash-free lap, +0.5 Top Speed and +0.5 Brake Power.

Metronome

TECH · Silver Swift

Engine: every crash-free lap, +0.5 Top Speed and +0.5 Brake Power.

Overtune — +4 Acceleration. 2 Dents are added to your deck.

Overtune

GAMBLE · Junkyard King

+4 Acceleration. 2 Dents are added to your deck.

Phase Pass — Pass a car while Ghosted: keep +1 Acceleration.

Phase Pass

TECH · Phantom Sprite

Pass a car while Ghosted: keep +1 Acceleration.

Phoenix Plating — Every crash: +1 Top Speed.

Phoenix Plating

TECH · Junkyard King

Every crash: +1 Top Speed.

Photo Finisher — Final lap: +3 Top Speed and +2 Acceleration for 10s.

Photo Finisher

TECH · Comet Royale

Final lap: +3 Top Speed and +2 Acceleration for 10s.

Scrap Debt — Every crash: +1 Top Speed, and a Dent is added to your deck.

Scrap Debt

TECH · Rust Bucket Royale

Every crash: +1 Top Speed, and a Dent is added to your deck.

Underdog Spirit — While chasing: +2 Top Speed and +2 Acceleration. While leading: -1 Top Speed.

Underdog Spirit

GAMBLE · Iron Boar

While chasing: +2 Top Speed and +2 Acceleration. While leading: -1 Top Speed.

Warp Cell — +6 Top Speed and -2 Handling for 5s. Pass a car during the boost: keep +1 Top Speed.

Warp Cell

GAMBLE · Chrome Comet

+6 Top Speed and -2 Handling for 5s. Pass a car during the boost: keep +1 Top Speed.

EPIC (11)

The molten-gold three percent. When one lands, the run bends around it.

Blank Cheque — Spend your entire bank: +1 Top Speed for every $40 spent.

Blank Cheque

TECH · Cash Cow

Spend your entire bank: +1 Top Speed for every $40 spent.

Cursed Trophy — +1.5 to all five stats. Every crash: a Dent is added to your deck.

Cursed Trophy

GAMBLE · ???

+1.5 to all five stats. Every crash: a Dent is added to your deck.

Dent Collector — For every Dent in your deck: +0.6 Brake Power and +0.4 Stability. Dents added later this race count too.

Dent Collector

TECH · Iron Duke

For every Dent in your deck: +0.6 Brake Power and +0.4 Stability. Dents added later this race count too.

Featherweight — +1 Top Speed, +1 Acceleration and Feather for the rest of the race.

Featherweight

TECH · Moth II

+1 Top Speed, +1 Acceleration and Feather for the rest of the race.

Hail Mary — +8 Top Speed for 5s. Pass a car during the boost: keep +1.5.

Hail Mary

GAMBLE · Chrome Comet

+8 Top Speed for 5s. Pass a car during the boost: keep +1.5.

Hero Fuel — One-Shot: +3 Acceleration and +3 Top Speed for 8s. Pass a car during the boost: keep +1 of each.

Hero Fuel

BOOST · Turbo Lynx

One-Shot: +3 Acceleration and +3 Top Speed for 8s. Pass a car during the boost: keep +1 of each.

Juggernaut — Gain 3 Shields. Arm 4 Shunts. +1.5 Stability.

Juggernaut

ATTACK · Iron Duke

Gain 3 Shields. Arm 4 Shunts. +1.5 Stability.

Last Shall Be First — For each car ahead: +0.6 Acceleration, +0.5 Handling and +0.5 Brake Power.

Last Shall Be First

TECH · Old Faithful

For each car ahead: +0.6 Acceleration, +0.5 Handling and +0.5 Brake Power.

Perpetual Motion — Engine: +1 Top Speed, +1 Acceleration and +1 Handling per lap, counting laps already run.

Perpetual Motion

TECH · Locomotiva

Engine: +1 Top Speed, +1 Acceleration and +1 Handling per lap, counting laps already run.

Phantom Finish — Ghost for the rest of the race. Pass a car while Ghosted: keep +0.75 Acceleration.

Phantom Finish

TECH · Banshee

Ghost for the rest of the race. Pass a car while Ghosted: keep +0.75 Acceleration.

Wrecking Ball — Arm 4 Shunts. +1.5 Stability. Every crash: +0.5 Top Speed.

Wrecking Ball

ATTACK · Junkyard King

Arm 4 Shunts. +1.5 Stability. Every crash: +0.5 Top Speed.

JUNK (7)

Nobody drafts junk. Junk happens to you.

Bald Tyres — Junk: -1 Handling for 8s.

Bald Tyres

JUNK · ???

Junk: -1 Handling for 8s.

Cheap Paint — Junk: -0.5 Top Speed for 10s.

Cheap Paint

JUNK · ???

Junk: -0.5 Top Speed for 10s.

Dent — Junk: -0.4 Top Speed for 5s.

Dent

JUNK · ???

Junk: -0.4 Top Speed for 5s.

Loose Wheel — Junk: -1 Handling for 6s.

Loose Wheel

JUNK · ???

Junk: -1 Handling for 6s.

Sand in the Tank — Junk: -1 Acceleration for 8s.

Sand in the Tank

JUNK · ???

Junk: -1 Acceleration for 8s.

Sticky Throttle — Junk: -1 Brake Power for 6s.

Sticky Throttle

JUNK · ???

Junk: -1 Brake Power for 6s.

Wobbly Spoiler — Junk: -0.5 Stability and -0.5 Handling for 6s.

Wobbly Spoiler

JUNK · ???

Junk: -0.5 Stability and -0.5 Handling for 6s.